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An attendee climbs into an autonomous tractor at John Deere’s booth during CES on Jan. 7, 2025 (Ian Maule/AFP via Getty Images)

John Deere wants self-driving tractors to help with America’s farmhand shortage

The 188-year-old agriculture giant is doubling down on its autonomous range.

Oh, Deere

The largest farming-equipment manufacturer in the world, John Deere, unveiled a new crop of autonomous tractors and trucks at CES 2025 earlier this week, as the heavy-machinery giant looks to capitalize on the buzz around all things self-driving.

If your immediate thought is that this sounds like a job killer... it is. John Deere has talked up its machines’ capabilities for precisely that purpose: to help alleviate some of the labor-shortage issues that farming faces, with the company’s chief technology officer, Jahmy Hindman, saying that “there is not enough available and skilled labor” to do the kind of agricultural and construction work that its customers do.

Though John Deere introduced its first fully autonomous tractor three years ago, the latest suite — which includes a couple of tractors, a lawnmower for commercial landscaping, and a driverless dump truck — comes plowing into a world where attitudes toward self-driving vehicles have softened.

Whether John Deere’s goal for fully autonomous farming by 2030 — outlined in a September blog post from Nvidia (we know: AI royalty Nvidia proudly touting its collaboration with a lowly multibillion-dollar minnow like JD rather than the other way around? Who’d have thought it?) — comes to fruition or not, the company will hope the new fleet reinvigorates sales after a slightly fallow year.

John Deere Revenue
Sherwood News

In 2023, John Deere’s total revenues rose to a record $61.3 billion, but sales slumped some 16% in the last fiscal year as farmers tightened their purse strings and invested less into Deere-branded machinery and equipment, which accounts for as much as ~87% of the company’s revenue. Clearly, fewer farmers up and down the country fancied dropping thousands, or indeed millions, of dollars on new machines last year, with the company’s most expensive tractor, the 9RX 830, listing for $1.228 million.

Interestingly, the company aims to make 10% of its annual revenue from software subscriptions by 2030 — quite the shift for a business that’s still almost exclusively known for making things that chop, plow, mow, move, and spray.

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$1.3M

There’s still plenty of money to be made in brainrot. The top 1,000 Roblox creators earned an average of $1.3 million in 2025 — up 50% from the year prior — according to CEO Dave Baszucki on the company’s fourth-quarter earnings call.

Roblox paid out $1.5 billion to creators last year, meaning its top 1,000 creators took home about 87% of the total pool.

Like other creator economy giants, Roblox rewards its biggest creators for their contributions to user engagement. Creator-made titles like “Grow a Garden” and “Steal a Brainrot” substantially boosted playing time over the course of the year. In September, the company increased its developer exchange rate, or the ratio of in-game currency to cash payout, by 8.5%.

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Roblox answers Google’s Project Genie, launching the open beta for its “4D” AI creation tool

Roblox on Wednesday launched the open beta of its “4D” AI creation model, less than a week after the launch of Google’s Project Genie, an AI-powered interactive world generator.

The tool allows users to generate interactive objects that can be used in gameplay, such as a drivable car or a flyable plane, as opposed to static 3D objects.

Roblox’s “4D” system relies on rule sets called schemas that create objects out of multiple parts, allowing cars to have a body and movable wheels, for example.

“We expect to soon include schemas that cover the range of thousands of objects in the real world,” the company said.

The move to bring the tool out of early access and into open beta appears to be a response to Google’s Project Genie, which allows users to generate “playable” worlds out of a text or image prompt. Gaming stocks like Roblox, Take-Two, and Unity Software have dropped in the days since Project Genie’s release, though Wall Street analysts largely believe the market reaction to be unjustified, as interactivity through Googles tool is limited.

Roblox’s “4D” system relies on rule sets called schemas that create objects out of multiple parts, allowing cars to have a body and movable wheels, for example.

“We expect to soon include schemas that cover the range of thousands of objects in the real world,” the company said.

The move to bring the tool out of early access and into open beta appears to be a response to Google’s Project Genie, which allows users to generate “playable” worlds out of a text or image prompt. Gaming stocks like Roblox, Take-Two, and Unity Software have dropped in the days since Project Genie’s release, though Wall Street analysts largely believe the market reaction to be unjustified, as interactivity through Googles tool is limited.

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