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Service dogs flying on Southwest.
These good bois (or girls) should still get to sit wherever they want (Getty Images)

Southwest ditches its love-it-or-hate-it open seating policy

After decades of open boarding, the company is planning “transformational” changes to make its boarding and seating just like everybody else’s.

Southwest Airlines, which built a reputation over decades for being different than all the other airlines, has decided it should probably just be like all the other airlines. 

The company said Thursday that it would do away with its love-it-or-hate-it open seating policy and instead change its boarding process, assign seats, and offer premium seating options. About a third of Southwest’s seats will now offer extended legroom, “in line with that offered by industry peers,” the company said.

There’s lots of talk in the press release about meeting customers’ needs and “fostering more loyalty” among flyers, but a company executive also said the quiet part out loud: “These changes are expected to generate additional revenue as we capitalize on greater demand.”  

Just in case any Southwest aficionados want to complain about the changes, the airline has a whole bevy of stats ready to explain to you how great of an idea this is: Southwest said it did “thoughtful and extensive research” on the changes and that 80% of Southwest customers and 86% of potential customers prefer to have an assigned seat. 

It also says it ran live boarding trials and “over 8 million simulation-based boarding trials” before committing to the change. (No word on whether the simulated boarding trials included a person who spends 10 minutes trying to jam their absolutely stuffed carry-on into the overhead bin when it’s painfully obvious to anybody with eyeballs that it isn’t gonna fit, then has to clog the aisle all the way back to the front of the plane to check it.)

The moves come as Southwest contends with activist investor Elliott Investment Management, which has built up a $1.9 billion stake in the company and is agitating for operational changes. 

Southwest stock was down about 5% in premarket trading, though it’s unclear whether that’s a reaction to the changes or the 46% drop in quarterly profit Southwest also reported.

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Roblox paid out $1.5 billion to creators last year, meaning its top 1,000 creators took home about 87% of the total pool.

Like other creator economy giants, Roblox rewards its biggest creators for their contributions to user engagement. Creator-made titles like “Grow a Garden” and “Steal a Brainrot” substantially boosted playing time over the course of the year. In September, the company increased its developer exchange rate, or the ratio of in-game currency to cash payout, by 8.5%.

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Roblox answers Google’s Project Genie, launching the open beta for its “4D” AI creation tool

Roblox on Wednesday launched the open beta of its “4D” AI creation model, less than a week after the launch of Google’s Project Genie, an AI-powered interactive world generator.

The tool allows users to generate interactive objects that can be used in gameplay, such as a drivable car or a flyable plane, as opposed to static 3D objects.

Roblox’s “4D” system relies on rule sets called schemas that create objects out of multiple parts, allowing cars to have a body and movable wheels, for example.

“We expect to soon include schemas that cover the range of thousands of objects in the real world,” the company said.

The move to bring the tool out of early access and into open beta appears to be a response to Google’s Project Genie, which allows users to generate “playable” worlds out of a text or image prompt. Gaming stocks like Roblox, Take-Two, and Unity Software have dropped in the days since Project Genie’s release, though Wall Street analysts largely believe the market reaction to be unjustified, as interactivity through Googles tool is limited.

Roblox’s “4D” system relies on rule sets called schemas that create objects out of multiple parts, allowing cars to have a body and movable wheels, for example.

“We expect to soon include schemas that cover the range of thousands of objects in the real world,” the company said.

The move to bring the tool out of early access and into open beta appears to be a response to Google’s Project Genie, which allows users to generate “playable” worlds out of a text or image prompt. Gaming stocks like Roblox, Take-Two, and Unity Software have dropped in the days since Project Genie’s release, though Wall Street analysts largely believe the market reaction to be unjustified, as interactivity through Googles tool is limited.

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