Business
Money-driven: Uber's operations are finally profitable

Money-driven: Uber's operations are finally profitable

Dream ride

Uber reached a long-awaited milestone yesterday after posting its first-ever operating profit of $326 million. The ride-hailing giant, which has burned through $31.5 billion in operating losses since it started reporting finances in 2014, saw what should have been a celebratory report marred — revenue missed analysts' estimates by $100 million, causing shares to plummet 7%, the steepest decline since October.

Fueled by cash

Founded in 2009, Uber's financial path has been tumultuous from the start, relying on generous venture capital funding during times of rock-bottom interest rates. Its founding principle was built on the belief that, if the company amassed a vast enough customer base and dominated the market by any means necessary, eventually profitability would be within reach. This high-octane strategy led to a dramatic and precarious period for the company, which saw losses mount, key figures resign, and even inspired a TV show in the process.

After 8 years, however, the need for a more steady and focused approach became evident, prompting Dara Khosrowshahi to take the wheel as the new CEO in 2017. Under Khosrowshahi’s leadership, Uber set its sights on cost control, implementing measures like cutting headcount during the pandemic and selling its self-driving unit for a substantial $4 billion. The company also prioritized efficiency in its delivery operations while adopting a more disciplined approach to customer discounts and driver incentives — a range of strategies that have enabled Uber to finally make its operations profitable.

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CFO Mandy Fields sees e.l.f. Beauty in growth mode, as company beats on sales and earnings

The new owner of rhode beat estimates for its fiscal third quarter and boosted its guidance for the full year, even as headwinds in the UK and Germany continued.

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Roblox answers Google’s Project Genie, launching the open beta for its “4D” AI creation tool

Roblox on Wednesday launched the open beta of its “4D” AI creation model, less than a week after the launch of Google’s Project Genie, an AI-powered interactive world generator.

The tool allows users to generate interactive objects that can be used in gameplay, such as a drivable car or a flyable plane, as opposed to static 3D objects.

Roblox’s “4D” system relies on rule sets called schemas that create objects out of multiple parts, allowing cars to have a body and movable wheels, for example.

“We expect to soon include schemas that cover the range of thousands of objects in the real world,” the company said.

The move to bring the tool out of early access and into open beta appears to be a response to Google’s Project Genie, which allows users to generate “playable” worlds out of a text or image prompt. Gaming stocks like Roblox, Take-Two, and Unity Software have dropped in the days since Project Genie’s release, though Wall Street analysts largely believe the market reaction to be unjustified, as interactivity through Googles tool is limited.

Roblox’s “4D” system relies on rule sets called schemas that create objects out of multiple parts, allowing cars to have a body and movable wheels, for example.

“We expect to soon include schemas that cover the range of thousands of objects in the real world,” the company said.

The move to bring the tool out of early access and into open beta appears to be a response to Google’s Project Genie, which allows users to generate “playable” worlds out of a text or image prompt. Gaming stocks like Roblox, Take-Two, and Unity Software have dropped in the days since Project Genie’s release, though Wall Street analysts largely believe the market reaction to be unjustified, as interactivity through Googles tool is limited.

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Hims adds cancer detection test to Labs product

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Walmart joins the trillion-dollar club, becoming only the third non-tech American firm to do so

Shares have surged on rapid e-commerce growth, digital advertising, and new AI partnerships. Maybe Walmart isn’t that “offline” after all.

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