That’s bananas… “Black Myth: Wukong,” a Chinese PC-console game where you play as a mythical Monkey King, set a record on the Steam game store for most first-day plays. More than 2.4M gamers played it concurrently after its debut, making it Steam’s most-played single-player title, beating “Cyberpunk 2077” and “Elden Ring.” It’s highly rated on gaming sites too. The $60 game took six years and a reported $50M+ to make, but it seems to be paying off for China.
Mobilized: Tencent-backed developer Game Science made “Black Myth: Wukong.” Tencent is China’s top game publisher, but it’s mostly put out mobile hits like “Honor of Kings.”
Calling AAA: “Black Myth: Wukong” is considered China’s first “AAA” game, a loosely defined term that denotes advanced graphics and gameplay.
Comin’ for consoles… China’s a major player in the global gaming industry, but mostly on mobile. “Black Myth: Wukong” signals a shift to PCs and consoles, and experts say its success could encourage Chinese companies to develop more games to rival hits from Take-Two Interactive and Microsoft-owned Bethesda. But China’s not just looking to nab a “Game of the Year” nom. “Black Myth: Wukong,” which is based on a classic Chinese novel and features Chinese landmarks, expands the country’s cultural clout, aka its “soft power” (think: the prevalence of Hollywood flicks in foreign theaters).
A Chinese state-owned newspaper wrote, “The success of ‘Black Myth: Wukong’ is not only a victory for the gaming industry, but also an important milestone in the overseas expansion of Chinese culture.”
Soft power is hard to control… China doesn’t seem to think that any press is good press. Streamers told The New York Times that a company affiliated with “Black Myth: Wukong” gave them a list of topics to avoid chatting about while playing the game live (like “quarantine,” “feminist propaganda”). China’s censorship could make global gamers wary of Chinese titles (some streamers refuse to play “Black Myth: Wukong”).