Hey Snackers,
Chipotle's Avocado Line: not the one that forms when they're refilling the guac. "Chipotle Goods" is a limited-edition clothing line of fashion items dyed with... 300M avocado pits. Because avo-pink is the new millennial pink.
The market ticked up slightly as US lawmakers continued negotiations on a new coronavirus stimulus package.
Mickey had a lonely quarter... Disney's sales plunged 42% because Splash Mountain isn't corona-friendly. Disney lost an unhappy $5B, compared to a $1.4B profit last year. Disney's US parks, resorts, cruises, and Disneyland Paris were closed for the entire quarter. Turns out, 3 out of 4 of Disney's biz divisions are pandemic losers:
A tale of two business ecosystems... The more techy an ecosystem, the better it likely performed last quarter. Case in point: Amazon sales soared 40% and it doubled its quarterly profit (basically, opposite of Disney). That's because all of Amazon's biz lines directly benefited from the corona-conomy: ecommerce, cloud computing, streaming video, and grocery delivery — all highly corona-friendly.
COVID helped the digital economy... But hurt nearly everything else. It's simple, but true: the more a product can be enjoyed with a few taps on a screen, the better it likely performed in the corona-conomy.
If I could escape... I would, but first of all, GTA. Grand Theft Auto might not be Gwen Stefani's version of escape, but it is for millions in the corona-conomy. Digital fantasy worlds apparently thrive in a pandemic/recession: video game publisher Take Two nearly doubled its profit last quarter. Now T2's stock price is at a record high, up 35% from its pre-COVID highs.
T2's not the only one... It's all connected in the gaming industry. US spending on video games surged 26% in June, the highest for the month in over 10 years. That lifted the tide for all gaming players, both on the hardware and software side:
The big threat to gaming companies is democratization... For decades, a handful of video game publishers acted as gatekeepers of the gaming world. Take Two's console games sell for up to $60+, and the latest consoles they're played on (like Xbox) sell for ~$400. But now "cloud gaming" — like Microsoft's "Netflix for games" service — is threatening that exclusive biz model. When you can play high-quality games straight from a smartphone, that opens doors for developers, and for prices of Take Two's games to drop.
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