Hey Snackers,
Netflix killed its “Surprise Me” feature, which picked content for you, shuffle-style. Turns out the only thing worse than not knowing what to watch on Netflix is watching something random.
Stocks ticked up yesterday as investors digested inflation data, coupled with a surprisingly strong 3% jump in January retail sales. Meanwhile, the techy Nasdaq sealed a three-day win streak.
Sharing the green juice… The White House announced that Tesla will open up at least 7.5K of its US charging stations to non-Tesla EVs by the end of next year. That’s a big first, because Tesla’s US chargers are compatible only with its own cars. The open chargers will include Tesla’s Superchargers (which can recharge cars in 30 minutes), plus “destination chargers” in places like hotels and restaurants. Why Tesla’s giving up its exclusivity edge:
Tesla-only zone… Charging networks are key to easing EV range anxiety and spurring adoption. With its US network of 17.7K fast chargers in 1.6K locations, Tesla runs the country’s second-largest charging network (after ChargePoint). Its Tesla-exclusive Supercharger stations are a big reason some EV buyers chose Tesla over other brands. But now it risks losing that competitive edge.
Losing the “Apple edge” may be worth it… Tesla has made its EV tech exclusive, similar to how Apple has boxed non-Apple users out of its ecosystem (think: connected software, specific device chargers, and green texts from non-iOS users). While it might lose a competitive advantage, Tesla stands to gain billions in gov’t funding and extra charging revenue from non-Tesla owners. And it would further its goal of accelerating the energy transition.
A bustling meta-tropolis… Shares of tween-favorite online gaming platform Roblox popped 26% yesterday after it reported surprisingly strong bookings, suggesting that interest in its version of the metaverse (VR headset not required) is booming. Roblox said daily active users grew 19% last quarter to 58M+ people (who spent nearly 13B hours playing). Its bookings grew 17% as users bought its “Robux” in-game virtual currency.
Where "kidults" reign… Roblox found success with kids thanks to breakout games like "Jailbreak" and "MeepCity." In 2020, the company said that 75% of US kids ages 9 to 12 played Roblox. But efforts to attract older users (and grow up with its audience) are paying off: yesterday Roblox said user growth was especially strong with players over 17, and in the fall it said half its players were 13 or older. To engage more mature age groups, Roblox embraced adult-friendly entertainment:
It’s what’s inside that counts… While rival Meta has struggled to grow its Roblox rival "Horizon Worlds" (picture: deserted virtual vistas), Roblox is drawing in new and older users with high-profile sports and entertainment partnerships, plus viral user-created games. The effort seems to be paying off: Roblox said that last month its daily user count hit 65M.
Authors of this Snacks own shares: of Snap, Apple, Tesla, and GM
ID: 2743107