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2025 NHL 4 Nations Face-Off - United States v Canada
Brady Tkachuk No. 7 of Team USA and Sam Bennett No. 9 of Team Canada fight (Minas Panagiotakis/Getty Images)

How hockey fights became a dying breed, despite the flurry of fisticuffs between Canada and the US

The average number of fights per game in the NHL is down from a peak of about 1.2 to around 0.24.

The must-watch hockey game between Canada and the US on Saturday night provided entertainment not just from the skill on display, but also the explosion of fisticuffs from the moment the puck dropped.

Within the first nine seconds, six players dropped their gloves and squared off, throwing punches at an opponent. Extrapolated to the point of absurdity, that works out to 400 fights in the game — which is about 50% more than the entire 2023-24 regular season as a whole!

Instances of an on-ice fight — also known as a scrap, tilly, Donnybrook, and a dozen other colorful nicknames — have dwindled over time when these players are suiting up for their National Hockey League franchises. 

The 1983-84 season marked “Peak Fight,” with 1.17 fights per game. That figure roughly halved from then through 2009 to a little less than 0.6 per game, and continued to sink to about 0.24 for the latest full season:

Hockey Fights
Sherwood News

Why?

  • It’s dangerous: A 2023 study showed that so-called enforcers (that is, frequent fighters) tended to die 10 years earlier than other players. Notably, Derek Boogaard — who knocked out many opponents during his career scrapping in the show — passed at age 28 from an accidental overdose, with a posthumous brain scan showing he had chronic traumatic encephalopathy. Bob Probert, a legendary pugilist judged to be the winner of the top-rated fight in NHL history, was reportedly found to have suffered from the same disease after his death at age 45.

  • The analytics revolution: It was always tough to tell what, if any, marginal benefit accrued to a team for participating in or winning a fight. Meanwhile, the nerds have come for hockey, as they have for every sport. Franchises have much more insight on every player’s ability to gain and maintain possession of the puck, transport it away from their net toward their opponent’s goal, get pucks on net from dangerous positions, and prevent their opponents from doing any of the above. The Venn diagram of “players deemed to be valuable based on these metrics” and “classic enforcers” has very little overlap.

  • The introduction of a salary cap for the 2005-06 season: Paying a would-be goon a couple million dollars to either play minimally or sit in the press box and lace up skates once a week to try to beat up another team’s enforcer is simply not a good use of limited financial resources, especially when, as mentioned, fighters tend not to be that proficient at driving play in a way that increases their team’s odds of victory (*cough* Ryan Reaves *cough*).

  • Rule changes to discourage fighting/fighters: For instance, the “instigator rule” added an extra penalty if a player was judged to be the one who started a fight, and delivered its intended effect of decreasing the number of bouts (per a 2022 study). All but a handful of NHLers are now required to wear visors on their helmets, which, when coupled with mandates that punish the voluntary removal of one’s helmet during a tilly, increases the risk of hand injuries during a fight. Lower levels of hockey have also cracked down on fighting even more severely, which means there’s much less institutionalized fighting knowledge and experience from those coming up the ranks. And a sweeping series of rule changes ahead of the 2005-06 season to promote scoring both placed a premium on speedy, puck-moving skaters and curbed the ability of fighters to use their on-ice assets — their typically large frames and physicality — to disrupt opponents without risking a penalty. 

But perhaps because of their rarity, there is nothing — nothing — like an old-fashioned Donnybrook to turn me from a cool-headed observer of financial trends into a crazed maniac hollering obscenities and making loud indistinct noises at the TV.

I’m not alone in being entertained: 4.4 million Americans watched Saturday’s game. That viewership exceeds any of the first six games of 2024’s Stanley Cup Finals. That’s a potential shot in the arm for a sport that has seen TV ratings drop as the NHL battles for attention with the other major North American sports leagues.

Canada and the US will battle again tonight to determine the winner of the inaugural Four Nations Face-Off, with the NHL regular season poised to resume on Saturday.

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Tamagotchis are making a comeback, 3 decades after first becoming a global toy craze

If you were a ’90s kid, you might remember the craze around little egg-shaped toys with an 8-bit digital screen, displaying an ambiguous pet-thing that demanded food and attention.

Now, on the brand’s 30th anniversary, the Tamagotchi the Japanese pocket-sized virtual pet that launched a thousand cute and needy tech companions, from Nintendogs to fluffy AI robots — is making a minor comeback.

Tamagotchi Google Search Trends
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Looking at Google Trends data, searches for “tamagotchi” spiked in December in the US, up around 80% from just six months prior, with the most search volume in almost two decades.

While the toys are popular Christmas gifts, with interest volumes often seen ticking up in December each year, the sudden interest might also have something to do with the birthday celebrations that creator and manufacturer Bandai Namco are putting on, including a Tokyo exhibition that opened on Wednesday.

Game, set, hatch

More broadly, modern consumers appear to have a growing obsession with collectibles (see: Labubu mania), as well as a taste for nostalgia (see: the iPod revival, among many other trends).

But, having finally hit 100 million sales in September last year, the brand itself is probably just glad to exist, giving a whole new generation the chance to experience the profound grief of an unexpected Tamagotchi death.

$5.6B

Disney could be well on its way to its third billion-dollar film of the year following a $345 million opening weekend for “Avatar: Fire and Ash.” The film’s opening gross puts the “Avatar” franchise’s total box office earnings at $5.6 billion — and counting.

The latest film, the second “Avatar” entry under Disney’s tent, earned about 75% of its total box office gross internationally — in line with previous movies in the (as of now) trilogy. Domestically, this one earned $88 million, falling short of expectations.

“Fire and Ash” was the widest Imax release ever, debuting on 1,703 screens globally and earning $43.6 million through the format. The $345 million “Fire and Ash” opening weekend was the second-highest of 2025, behind Disney’s “Zootopia 2,” which recently passed the $1 billion mark, globally.

Year to date, Disney has earned $5.8 billion globally at the box office.

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