Culture
Roblox rising: The gaming platform just keeps growing

Roblox rising: The gaming platform just keeps growing

Roblox rising

Mariah Carey is putting on a Christmas show for young fans. That’s not particularly big news for the self-proclaimed Queen of Christmas, given that we’re well into December. The twist, however, is that the performance will be virtual, through game platform Roblox.

Carey’s ‘Winter Wonderland’ will be complete with a treasure hunt, item drops and — of course — a rendition of her festive hit All I Want For Christmas Is You, adding Carey to the list of artists who have performed in the virtual world where users flock to play games and hang out.

Rich in robux

For those unfamiliar, Roblox is an online gaming platform that puts much of the creative onus on its players — users program games and play games programmed by other creators. Initially popular with kids, the platform’s audience has rapidly expanded as its potential as a metaverse beyond gaming has grown. Roblox even has its own currency — Robux — which users can exchange for in-game items… but acquiring Robux very much requires real-world currency.

In the last quarter, 58.8 million users were logging in everyday to explore everything the online universe had to offer. That figure’s up 22.6m since 2020 when the company claimed that more than 50% of US kids were already on Roblox. All told, users spent more than 13,000 million hours on Roblox in the last quarter alone. All that playing, chatting and buying generated the company some ~$2.2bn over the last 12 months, with the company valued north of $20bn at the time of writing.

More Culture

See all Culture
culture

OpenAI set to air a minute-long Super Bowl ad for a second consecutive year, per WSJ

OpenAI is expected to broadcast a lengthy commercial at Super Bowl LX, The Wall Street Journal reported Monday.

Having aired its first-ever paid ad at last year’s Big Game, the ChatGPT maker is set to take another 60-second ad slot during NBC’s broadcast on February 8, according to people familiar with the matter.

culture

Tamagotchis are making a comeback, 3 decades after first becoming a global toy craze

If you were a ’90s kid, you might remember the craze around little egg-shaped toys with an 8-bit digital screen, displaying an ambiguous pet-thing that demanded food and attention.

Now, on the brand’s 30th anniversary, the Tamagotchi the Japanese pocket-sized virtual pet that launched a thousand cute and needy tech companions, from Nintendogs to fluffy AI robots — is making a minor comeback.

Tamagotchi Google Search Trends
Sherwood News

Looking at Google Trends data, searches for “tamagotchi” spiked in December in the US, up around 80% from just six months prior, with the most search volume in almost two decades.

While the toys are popular Christmas gifts, with interest volumes often seen ticking up in December each year, the sudden interest might also have something to do with the birthday celebrations that creator and manufacturer Bandai Namco are putting on, including a Tokyo exhibition that opened on Wednesday.

Game, set, hatch

More broadly, modern consumers appear to have a growing obsession with collectibles (see: Labubu mania), as well as a taste for nostalgia (see: the iPod revival, among many other trends).

But, having finally hit 100 million sales in September last year, the brand itself is probably just glad to exist, giving a whole new generation the chance to experience the profound grief of an unexpected Tamagotchi death.

$5.6B

Disney could be well on its way to its third billion-dollar film of the year following a $345 million opening weekend for “Avatar: Fire and Ash.” The film’s opening gross puts the “Avatar” franchise’s total box office earnings at $5.6 billion — and counting.

The latest film, the second “Avatar” entry under Disney’s tent, earned about 75% of its total box office gross internationally — in line with previous movies in the (as of now) trilogy. Domestically, this one earned $88 million, falling short of expectations.

“Fire and Ash” was the widest Imax release ever, debuting on 1,703 screens globally and earning $43.6 million through the format. The $345 million “Fire and Ash” opening weekend was the second-highest of 2025, behind Disney’s “Zootopia 2,” which recently passed the $1 billion mark, globally.

Year to date, Disney has earned $5.8 billion globally at the box office.

Latest Stories

Sherwood Media, LLC produces fresh and unique perspectives on topical financial news and is a fully owned subsidiary of Robinhood Markets, Inc., and any views expressed here do not necessarily reflect the views of any other Robinhood affiliate, including Robinhood Markets, Inc., Robinhood Financial LLC, Robinhood Securities, LLC, Robinhood Crypto, LLC, or Robinhood Money, LLC.