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The rise of Roblox: The virtual world now has 66 million daily users

The rise of Roblox: The virtual world now has 66 million daily users

Hard mode

Roblox, the popular virtual gaming platform, disappointed investors with its latest quarterly report, revealing another net loss as the company’s costs grew, sending shares down more than 20%.For those who prefer the physical world over the virtual, Roblox is an innovative twist on traditional video games. Its users are overwhelmingly the architects behind the interactive content and games that populate the platform, with a creator community that spans from impassioned hobbyists to professional studios, who profit from the sale of virtual goods and advertising.

Although the business side of the company may have faltered, the virtual world’s grip on its players has tightened. Its daily active user base has increased almost threefold since the beginning of 2020. Indeed, more than 66 million individuals immerse themselves in the virtual environment on a daily basis — almost equivalent to the entire population of the United Kingdom logging on.

Final boss

Perhaps in a bid to change the headlines, Roblox unveiled its virtual Roblox Career Center yesterday, which will give select job applicants the ability to conduct their interviews in Roblox. That means using their avatars as emissaries for the entire communication — as if interview etiquette wasn’t already hard enough to get your head around.

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Tamagotchis are making a comeback, 3 decades after first becoming a global toy craze

If you were a ’90s kid, you might remember the craze around little egg-shaped toys with an 8-bit digital screen, displaying an ambiguous pet-thing that demanded food and attention.

Now, on the brand’s 30th anniversary, the Tamagotchi the Japanese pocket-sized virtual pet that launched a thousand cute and needy tech companions, from Nintendogs to fluffy AI robots — is making a minor comeback.

Tamagotchi Google Search Trends
Sherwood News

Looking at Google Trends data, searches for “tamagotchi” spiked in December in the US, up around 80% from just six months prior, with the most search volume in almost two decades.

While the toys are popular Christmas gifts, with interest volumes often seen ticking up in December each year, the sudden interest might also have something to do with the birthday celebrations that creator and manufacturer Bandai Namco are putting on, including a Tokyo exhibition that opened on Wednesday.

Game, set, hatch

More broadly, modern consumers appear to have a growing obsession with collectibles (see: Labubu mania), as well as a taste for nostalgia (see: the iPod revival, among many other trends).

But, having finally hit 100 million sales in September last year, the brand itself is probably just glad to exist, giving a whole new generation the chance to experience the profound grief of an unexpected Tamagotchi death.

$5.6B

Disney could be well on its way to its third billion-dollar film of the year following a $345 million opening weekend for “Avatar: Fire and Ash.” The film’s opening gross puts the “Avatar” franchise’s total box office earnings at $5.6 billion — and counting.

The latest film, the second “Avatar” entry under Disney’s tent, earned about 75% of its total box office gross internationally — in line with previous movies in the (as of now) trilogy. Domestically, this one earned $88 million, falling short of expectations.

“Fire and Ash” was the widest Imax release ever, debuting on 1,703 screens globally and earning $43.6 million through the format. The $345 million “Fire and Ash” opening weekend was the second-highest of 2025, behind Disney’s “Zootopia 2,” which recently passed the $1 billion mark, globally.

Year to date, Disney has earned $5.8 billion globally at the box office.

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