Culture
Pop app: Social media buzz is difficult to maintain

Pop app: Social media buzz is difficult to maintain

Pop app

If you spend time on the internet, you'll know it’s rare to go more than a few months without hearing about a new social media app, each with a fresh angle that promises to break the cycle of mindless scrolling.

This week, it was the turn of Lapse — which, counterintuitively, uses the astonishingly impressive iPhone lens to mimic a disposable camera — ranking 3rd on the App Store chart for free apps.

But, if creating a breakout hit is hard, maintaining that momentum is much, much harder. Analysis of the relative Google search volume for the internet’s most recognizable platforms shows that, bar a few familiar exceptions, whatever interest initially goes up, comes down hard when apps fall out of favor (see: Bebo, Vine, Friendster, MySpace, Clubhouse, BeReal, and many, many more).

Even having one of the most famous people on the planet as your talisman can’t guarantee success. This week, former President Trump’s platform Truth Social reported operating losses of ~$35 million since its inception, as the social network remains in legal and regulatory limbo.

Unsocial media

Platforms like Lapse and BeReal are sometimes billed as being anti-Instagram by attempting to reconnect people with their friends and family in an unfiltered way — filling a gap for social media that’s actually social, rather than focused on news or entertainment.

But, while the mega apps are old and ugly enough to act as lightning rods for regular criticism (Facebook will turn 20 in March), people can’t seem to stop using them. Indeed, just this week, Apptopia data revealed that Meta’s biggest apps saw modest increases in daily users, beating out Gen-Z mainstay TikTok.

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Tamagotchis are making a comeback, 3 decades after first becoming a global toy craze

If you were a ’90s kid, you might remember the craze around little egg-shaped toys with an 8-bit digital screen, displaying an ambiguous pet-thing that demanded food and attention.

Now, on the brand’s 30th anniversary, the Tamagotchi the Japanese pocket-sized virtual pet that launched a thousand cute and needy tech companions, from Nintendogs to fluffy AI robots — is making a minor comeback.

Tamagotchi Google Search Trends
Sherwood News

Looking at Google Trends data, searches for “tamagotchi” spiked in December in the US, up around 80% from just six months prior, with the most search volume in almost two decades.

While the toys are popular Christmas gifts, with interest volumes often seen ticking up in December each year, the sudden interest might also have something to do with the birthday celebrations that creator and manufacturer Bandai Namco are putting on, including a Tokyo exhibition that opened on Wednesday.

Game, set, hatch

More broadly, modern consumers appear to have a growing obsession with collectibles (see: Labubu mania), as well as a taste for nostalgia (see: the iPod revival, among many other trends).

But, having finally hit 100 million sales in September last year, the brand itself is probably just glad to exist, giving a whole new generation the chance to experience the profound grief of an unexpected Tamagotchi death.

$5.6B

Disney could be well on its way to its third billion-dollar film of the year following a $345 million opening weekend for “Avatar: Fire and Ash.” The film’s opening gross puts the “Avatar” franchise’s total box office earnings at $5.6 billion — and counting.

The latest film, the second “Avatar” entry under Disney’s tent, earned about 75% of its total box office gross internationally — in line with previous movies in the (as of now) trilogy. Domestically, this one earned $88 million, falling short of expectations.

“Fire and Ash” was the widest Imax release ever, debuting on 1,703 screens globally and earning $43.6 million through the format. The $345 million “Fire and Ash” opening weekend was the second-highest of 2025, behind Disney’s “Zootopia 2,” which recently passed the $1 billion mark, globally.

Year to date, Disney has earned $5.8 billion globally at the box office.

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