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RIP the golden age of cinema

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The box office: A new normal (Pt. 2)

Denis Villeneuve’s Dune: Part Two, one of the most hotly-anticipated movies of 2024, has won acclaim from critics and audiences alike… which is exactly what America’s box office needed after a string of record-low weekends and high-profile flops.

Updated 4/2/24 6:01PM

Sleep yea‍r

Covid era aside, 2024 has been one of the drowsiest starts to a cinematic year for almost 3 decades: January faltered, and theaters are just about crawling away from last month — enthused by the promise of Dune 2 — with hopes of leaving one of the weakest months in modern box office history firmly in the rear view mirror. Indeed, if you exclude the pandemic years (2020-2022), then February 2024 was the lowest-grossing month at the US box office since September 1997 — and that’s not even accounting for inflation.

The New Normal Part 2: America’s Box Office Hasn’t Bounced Back

RIP the golden age of cinema

While Jan and Feb have long been known as The Dump Months — a period when Hollywood studios clean house and release some of their less choice offerings — last month’s $362 million total domestic gross figure could be a reflection not only of a quieter slate, but of a more troubling fact: that the box office is never going back to what it once was.

Even the old reliable superhero genre hasn’t been enough to boost this year’s lackluster takings. Sony’s latest installment in its ever-tangling series of Spiderman-adjacent movies, Madame Web, has so far served only as a cultural and critical punching bag following 2 disappointing weekends that saw it recoup just $79 million around the world — some way off its estimated $150-200 million break-even threshold. Dune 2 has a lot of pressure on its shoulders.

Fantastic fall

Whether you, like Martin Scorsese, think that Marvel’s gargantuan cast of characters and other superhero films have devoured the concept of “cinema” as we know it, spitting out a vague blob where one of the most beloved art forms once stood, or you think they’re frankly just a lot of fun for a couple of hours, there’s no denying that supers have lost some of their powers.

Superhero Movies Might Not Save Cinema After All

In 2021, superhero films took a record-breaking 32% share of the domestic box office, more than any other single genre, according to box office data site The Numbers. That year, Marvel had just kicked off its multi-billion dollar Multiverse saga, releasing 4 films which ended up grossing a staggering ~$3.1 billion worldwide, some $1.4 billion of which was in North America alone, while Sony’s Venom sequel did $214 million at home and $507 million around the globe.

Déjà vu

Since then, however, the fortunes of the genre — whose films have been criticized for boiling down to “keep glowy thing away from bad guy” — haven’t burned as brightly. Take 2023, for example, when Marvel released The Marvels; an effort that ended up being its lowest-grossing picture of all time and the only one not to make $100 million domestically. All told, superhero movies accounted for just under 17% of the domestic box office last year, as critics continued to explore the death of the genre with increasing fervor.

This year, mostly owing to the aforementioned disaster that is Madame Web, the figure has slumped further to just ~10% at the time of writing — however, with some big-name sequels and threequels lined up in 2024, that is likely to tick up a little before the year is out. While it’s yet to be seen if a fleet of follow ups in the super space will be enough to reinvigorate the genre, pitching sequels and reboots remains a reliable strategy for studios.

Sequels part 2: into the unknown

‍Indeed, though we’ve charted about “sequelitis” a lot in the past, filmmakers' appetite for risk only appears to be diminishing. Recent analysis from EntTelligence, for example, revealed that just 5 of the 60 highest grossing films since 2016 (not including 2020) can be classified as “true original” titles, as opposed to sequels, IP reboots or rehashes.

While complaining about sequels is nothing new, the proliferation of second, third, fourth, and fifth parts has had a profound effect on the titles of the biggest movies on our screens.

The Rise Of Numbers & Colons In Movie Titles

Digits and dots

Looking at the 10 biggest movies of each year from 1995 to 2000, just 7 movie titles contained numbers or colons that denoted a sequel, such as The Lost World: Jurassic Park from ‘97 or Toy Story 2 from ‘99. Since then, however, a world building surge has meant that movie makers (and marketing departments) have needed to change up title formats, slipping in subtitles preceded by colons, or nudging numbers into whichever Fast and Furious installment they’re onto now. Indeed, nearly half of the top grossing films of the last 5 years contained either a colon or numerical figure that indicated sequel status.

We may not even have seen “peak sequel”. In 2023 book You Are What You Watch, Walt Hickey posits an interesting distinction: sequels and movies that rely on old IP aren’t born from crazed searches for profit, but rather on the studios’ need for a reliable means of “not losing money” — tried and tested remakes appeal to “risk-aversion motivation”, offering a rare reprieve for the industry as eyes shift elsewhere.

Not All Prices Go Up: The Cost Of A Television Has Plummeted Since 2000

Home cinema

Data from the Bureau of Labor Statistics reveals that the cost of televisions as a category have fallen an astounding 98% since 2000. A 55-inch TV, which even 15 years ago would have cost a smallfortune, can now be picked up for just $250 from any number of retailers.

So, despite the stratospheric success of some stand out blockbusters like Tom Cruise’s Top Gun follow up, the Avatar sequel, and Barbenheimer last year, the US box office still hasn’t quite bounced back to where it was before theaters were shuttered across America. If there’s one thing we know about Hollywood, however, it’s that everyone’s always holding out for a strong follow up.

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6 months after hiking Game Pass prices by 50%, Xbox determines it may be too expensive

Microsoft’s new Xbox chief, Asha Sharma, thinks the division’s recent price hikes have been a mistake, per an internal memo to employees seen by The Verge.

“Short term, Game Pass has become too expensive for players, so we need a better value equation,” Sharma’s memo reportedly read.

It’s an interesting take, given that Xbox hiked the price of its Game Pass subscription by 50% in October, before Sharma took over. The memo is a signal that Sharma’s tenure — which began in February, taking the industry by surprise — will include some big changes for Microsoft’s gaming strategy.

Whether Game Pass prices will drop is not yet clear. Last month, The Information reported that Sharma and Netflix co-CEO Greg Peters have “kicked around ideas” about potential bundles. That would fit with Netflix’s renewed gaming ambitions.

Xbox Game Pass Chartr
(Sherwood News)

It’s an interesting take, given that Xbox hiked the price of its Game Pass subscription by 50% in October, before Sharma took over. The memo is a signal that Sharma’s tenure — which began in February, taking the industry by surprise — will include some big changes for Microsoft’s gaming strategy.

Whether Game Pass prices will drop is not yet clear. Last month, The Information reported that Sharma and Netflix co-CEO Greg Peters have “kicked around ideas” about potential bundles. That would fit with Netflix’s renewed gaming ambitions.

Xbox Game Pass Chartr
(Sherwood News)
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Roblox announces age-based accounts for young users as child safety lawsuits pile up

Roblox on Monday announced its first accounts created specifically for young children and teens, furthering its efforts to increase child safety on the platform.

In June, Roblox Kids (for ages 5 to 8) and Roblox Select (for ages 9 to 15) will roll out, following the company’s global launch of mandatory age checks in January.

The new account types will feature different default settings — chats will automatically be set to “off” on Kids accounts — and limit access to games of certain ratings depending on age.

Child safety lawsuits and social media bans are piling up for Roblox, whose shares have dropped more than 30% year to date. In February, Los Angeles County sued the platform, alleging it created a “largely unsupervised online world” in which “child predators can readily locate, contact, and interact with minors.”

The new account types will feature different default settings — chats will automatically be set to “off” on Kids accounts — and limit access to games of certain ratings depending on age.

Child safety lawsuits and social media bans are piling up for Roblox, whose shares have dropped more than 30% year to date. In February, Los Angeles County sued the platform, alleging it created a “largely unsupervised online world” in which “child predators can readily locate, contact, and interact with minors.”

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Amid engagement downturn, Epic Games reportedly planning first game with Disney for November launch

“Fortnite” maker Epic Games, struggling through an engagement downturn that led the company to lay off 1,000 employees last month, is leaning into its Disney partnership to turn things around.

Per a report by Bloomberg, the company is set to launch a new extraction shooter (in the vein of Nexon’s hit “Arc Raiders”) featuring Disney characters in November.

The game will be the first to come out of Epic and Disney’s partnership, which began with a $1.5 billion investment from the entertainment juggernaut in early 2024. If the November launch date sticks, the game will also land at the same time as Take-Two’s massive “Grand Theft Auto 6.” According to Disney, new CEO Josh D’Amaro has been a longtime champion of the Epic partnership, and the exec is said to have made tech-based interactivity a priority for the company.

In recent weeks, rumors that some senior executives at Disney are pushing for Disney to eventually acquire Epic have made headlines, first reported by tech journalist Alex Heath on entertainment podcast “The Town.”

The game will be the first to come out of Epic and Disney’s partnership, which began with a $1.5 billion investment from the entertainment juggernaut in early 2024. If the November launch date sticks, the game will also land at the same time as Take-Two’s massive “Grand Theft Auto 6.” According to Disney, new CEO Josh D’Amaro has been a longtime champion of the Epic partnership, and the exec is said to have made tech-based interactivity a priority for the company.

In recent weeks, rumors that some senior executives at Disney are pushing for Disney to eventually acquire Epic have made headlines, first reported by tech journalist Alex Heath on entertainment podcast “The Town.”

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