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AppLovin is the hottest stock in the market today — but what does the company actually do?

AppLovin’s stock was one of Wall Street’s darlings of 2024, gaining more than 700% last year. Investors seem to be lovin’ it again in 2025, with shares in the company up more than 30% this morning after it reported adjusted earnings per share of $1.73, crushing Wall Street’s expectations and taking the company’s market cap north of $170 billion. That makes it bigger than Uber, Pfizer, Boeing, and Starbucks.

But what does the company actually do?

Wall Street’s hottest stock has nothing to do with a fake Hawaiian driver’s license from 2007 movie Superbad; instead, it’s a gaming company turned software business. From the company’s 10Q in November:

The Company is a leader in the advertising ecosystem providing an end-to-end software platform that allows businesses to reach, monetize and grow their global audiences.

That’s not hugely enlightening, of course.

Digging deeper, the company essentially runs a marketplace-like platform where app developers can place ads to help brands reach new users that will hopefully download their apps. Indeed, AppLovin reported making money from two main ways:

  • Advertising: A division that used to be called “Software Platform” until yesterday, AppLovin makes the bulk of its revenue from matching advertisers with owners of digital advertising inventory “via auctions at large scale and microsecond-level speeds.” This brought in about $3.2 billion and change in 2024, some 68% of the company’s total. If a user sees an add delivered by an AppLovin network, the company gets paid.

  • Apps: Remember those stories where a kid spends hundreds of dollars on in-app purchases in a game? There’s a decent chance AppLovin’s technology was involved. This segment, which brought in some $1.5 billion in 2024 for the company, was described in a recent SEC filing as incorporating “fees collected from users to purchase virtual goods to enhance their gameplay experience.”

Interestingly, the company did start its journey as a public company as a gaming business, riding a Covid-era hype in online games. But recently it’s sought to boost its advertising efforts. Per AdExchanger, the company is reportedly selling off “the 10 remaining gaming studios in its portfolio” for some $900 million, helping it become what CEO Adam Foroughi called “a pure advertising platform.”

AppLovin has also been doubling down, like so many other public companies, on its AI capabilities, with senior execs talking up the company’s “self-learning” AI called “AXON” thats based on the large first-party data that it has collected from its own gaming titles.

Wall Street’s hottest stock has nothing to do with a fake Hawaiian driver’s license from 2007 movie Superbad; instead, it’s a gaming company turned software business. From the company’s 10Q in November:

The Company is a leader in the advertising ecosystem providing an end-to-end software platform that allows businesses to reach, monetize and grow their global audiences.

That’s not hugely enlightening, of course.

Digging deeper, the company essentially runs a marketplace-like platform where app developers can place ads to help brands reach new users that will hopefully download their apps. Indeed, AppLovin reported making money from two main ways:

  • Advertising: A division that used to be called “Software Platform” until yesterday, AppLovin makes the bulk of its revenue from matching advertisers with owners of digital advertising inventory “via auctions at large scale and microsecond-level speeds.” This brought in about $3.2 billion and change in 2024, some 68% of the company’s total. If a user sees an add delivered by an AppLovin network, the company gets paid.

  • Apps: Remember those stories where a kid spends hundreds of dollars on in-app purchases in a game? There’s a decent chance AppLovin’s technology was involved. This segment, which brought in some $1.5 billion in 2024 for the company, was described in a recent SEC filing as incorporating “fees collected from users to purchase virtual goods to enhance their gameplay experience.”

Interestingly, the company did start its journey as a public company as a gaming business, riding a Covid-era hype in online games. But recently it’s sought to boost its advertising efforts. Per AdExchanger, the company is reportedly selling off “the 10 remaining gaming studios in its portfolio” for some $900 million, helping it become what CEO Adam Foroughi called “a pure advertising platform.”

AppLovin has also been doubling down, like so many other public companies, on its AI capabilities, with senior execs talking up the company’s “self-learning” AI called “AXON” thats based on the large first-party data that it has collected from its own gaming titles.

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DraftKings moves to counter prediction market threat

DraftKings rose after hours, following news that it is buying Railbird in an effort to address the competitive threat from prediction markets that has weighed on its share price — and that of FanDuel parent Flutter Entertainment — for weeks.

The deal is then latest example of the increasing linkages and overlap between worlds of financial markets, gambling, and prediction markets.

Earlier this month, ICE — the parent company of the New York Stock Exchange and the ICE futures markets, among others — announced it would invest up to $2 billion in prediction markets company Polymarket.

And Robinhood shares have recently gotten a lift from its ongoing partnership with prediction market platform Kalshi, which has seen growing uptake of its events contracts that allow buyers to take positions on football games.

(Robinhood Markets Inc. is the parent company of Sherwood Media, an independently operated media company subject to certain legal and regulatory restrictions.)

By and large investor excitement over prediction markets — which has picked up since the start of football season — has seemed to come at the expense of Flutter and DraftKings, the two companies that dominate US sports betting.

Over the last three months through the end of regular trading on Wednesday, DraftKings and Flutter were down 23% and 18%, respectively, while the S&P 500 is up about 7%.

The deal is then latest example of the increasing linkages and overlap between worlds of financial markets, gambling, and prediction markets.

Earlier this month, ICE — the parent company of the New York Stock Exchange and the ICE futures markets, among others — announced it would invest up to $2 billion in prediction markets company Polymarket.

And Robinhood shares have recently gotten a lift from its ongoing partnership with prediction market platform Kalshi, which has seen growing uptake of its events contracts that allow buyers to take positions on football games.

(Robinhood Markets Inc. is the parent company of Sherwood Media, an independently operated media company subject to certain legal and regulatory restrictions.)

By and large investor excitement over prediction markets — which has picked up since the start of football season — has seemed to come at the expense of Flutter and DraftKings, the two companies that dominate US sports betting.

Over the last three months through the end of regular trading on Wednesday, DraftKings and Flutter were down 23% and 18%, respectively, while the S&P 500 is up about 7%.

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The no-fundamentals, high-volatility winning trades are reversing hard

The volatile, speculative momentum trades that have been on fire in recent months are getting smoked.

The SPDR Gold Shares ETF is on track for its biggest daily loss since April 2013, as of 10:28 a.m. ET.

And Goldman Sachs’ baskets of “high beta momentum longs” and “non-profitable tech” stocks, which have pretty much been the exact same line for two months, got dumped last Thursday and are down big again today.

D-Wave Quantum, Planet Labs, and Navitas Semiconductor are some of the stocks that feature in both of Goldman’s baskets and are down more than 2% as of 10:24 a.m. ET.

All of these groups have been handily outperforming the S&P 500 for an extended period of time despite by their very nature having more hype than actual track records — in terms of producing profits for shareholders — to speak of. Gold, obviously, generates no income. Nonprofitable tech stocks aren’t really in a position to spin off cash they don’t have to their owners. And, as mentioned, high-beta momentum and nonprofitable tech stocks have pretty much traded the same!

It’s difficult to pinpoint a fundamental catalyst for why speculative momentum trades suddenly turn on a dime, just as it’s often tricky to identify why they went on such a mammoth run in the first place. Perhaps the onset of earnings season — which gives us the opportunity to assess fundamental progress — means that right now, there’s more attention being paid to “line go up” when it comes to revenues and profits, and that’s taking away from the mindshare on “line go up” with respect to recent share price performance.

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Sherwood Media, LLC produces fresh and unique perspectives on topical financial news and is a fully owned subsidiary of Robinhood Markets, Inc., and any views expressed here do not necessarily reflect the views of any other Robinhood affiliate, including Robinhood Markets, Inc., Robinhood Financial LLC, Robinhood Securities, LLC, Robinhood Crypto, LLC, or Robinhood Money, LLC.