Markets
markets

AppLovin is the hottest stock in the market today — but what does the company actually do?

AppLovin’s stock was one of Wall Street’s darlings of 2024, gaining more than 700% last year. Investors seem to be lovin’ it again in 2025, with shares in the company up more than 30% this morning after it reported adjusted earnings per share of $1.73, crushing Wall Street’s expectations and taking the company’s market cap north of $170 billion. That makes it bigger than Uber, Pfizer, Boeing, and Starbucks.

But what does the company actually do?

Wall Street’s hottest stock has nothing to do with a fake Hawaiian driver’s license from 2007 movie Superbad; instead, it’s a gaming company turned software business. From the company’s 10Q in November:

The Company is a leader in the advertising ecosystem providing an end-to-end software platform that allows businesses to reach, monetize and grow their global audiences.

That’s not hugely enlightening, of course.

Digging deeper, the company essentially runs a marketplace-like platform where app developers can place ads to help brands reach new users that will hopefully download their apps. Indeed, AppLovin reported making money from two main ways:

  • Advertising: A division that used to be called “Software Platform” until yesterday, AppLovin makes the bulk of its revenue from matching advertisers with owners of digital advertising inventory “via auctions at large scale and microsecond-level speeds.” This brought in about $3.2 billion and change in 2024, some 68% of the company’s total. If a user sees an add delivered by an AppLovin network, the company gets paid.

  • Apps: Remember those stories where a kid spends hundreds of dollars on in-app purchases in a game? There’s a decent chance AppLovin’s technology was involved. This segment, which brought in some $1.5 billion in 2024 for the company, was described in a recent SEC filing as incorporating “fees collected from users to purchase virtual goods to enhance their gameplay experience.”

Interestingly, the company did start its journey as a public company as a gaming business, riding a Covid-era hype in online games. But recently it’s sought to boost its advertising efforts. Per AdExchanger, the company is reportedly selling off “the 10 remaining gaming studios in its portfolio” for some $900 million, helping it become what CEO Adam Foroughi called “a pure advertising platform.”

AppLovin has also been doubling down, like so many other public companies, on its AI capabilities, with senior execs talking up the company’s “self-learning” AI called “AXON” thats based on the large first-party data that it has collected from its own gaming titles.

Wall Street’s hottest stock has nothing to do with a fake Hawaiian driver’s license from 2007 movie Superbad; instead, it’s a gaming company turned software business. From the company’s 10Q in November:

The Company is a leader in the advertising ecosystem providing an end-to-end software platform that allows businesses to reach, monetize and grow their global audiences.

That’s not hugely enlightening, of course.

Digging deeper, the company essentially runs a marketplace-like platform where app developers can place ads to help brands reach new users that will hopefully download their apps. Indeed, AppLovin reported making money from two main ways:

  • Advertising: A division that used to be called “Software Platform” until yesterday, AppLovin makes the bulk of its revenue from matching advertisers with owners of digital advertising inventory “via auctions at large scale and microsecond-level speeds.” This brought in about $3.2 billion and change in 2024, some 68% of the company’s total. If a user sees an add delivered by an AppLovin network, the company gets paid.

  • Apps: Remember those stories where a kid spends hundreds of dollars on in-app purchases in a game? There’s a decent chance AppLovin’s technology was involved. This segment, which brought in some $1.5 billion in 2024 for the company, was described in a recent SEC filing as incorporating “fees collected from users to purchase virtual goods to enhance their gameplay experience.”

Interestingly, the company did start its journey as a public company as a gaming business, riding a Covid-era hype in online games. But recently it’s sought to boost its advertising efforts. Per AdExchanger, the company is reportedly selling off “the 10 remaining gaming studios in its portfolio” for some $900 million, helping it become what CEO Adam Foroughi called “a pure advertising platform.”

AppLovin has also been doubling down, like so many other public companies, on its AI capabilities, with senior execs talking up the company’s “self-learning” AI called “AXON” thats based on the large first-party data that it has collected from its own gaming titles.

More Markets

See all Markets
markets

SpaceX gets a wave of bullish ratings from Wall Street analysts

SpaceX received more than a dozen positive analyst calls on Tuesday — including from major Wall Street banks — as they initiate coverage on Elon Musk’s space and AI company.

SpaceX went public on June 12 at a $2.2 trillion valuation, the largest debut in history. While the company hasn’t yet posted a profit, it seems to have convinced Wall Street that it will get there and grow its valuation on the way.

Of the at least 17 analysts that gave a rating on Tuesday, all but one gave it a “buy” or “outperform” rating. MoffettNathanson was "neutral."

The ratings come as SpaceX joined the Nasdaq 100 index, a benchmark tech-heavy basket of companies that underpins millions of portfolios. The inclusion adds built-in demand for the stock from index funds and ETFs.

Still, SpaceX fell more than 5% on Tuesday amid a broader sell-off, and is currently effectively flat from its opening price of $150 a share.

markets

Nike sinks to lowest level since 2014 after warning of “challenged” sales environment in Q4 report

Did Nike do it?

Investors had a mixed reaction after the global sports apparel company reported its fourth quarter earnings on Tuesday after the bell. Shares initially rose 5% as Nike beat out Wall Street expectations amid a hefty tariff refund bonus. However, the stock then sank to its lowest level since August 2014 in postmarket trading.

Here are the Q4 numbers:

  • Revenue of $11.0 billion (estimate: $10.8 billion).

  • Adjusted earnings per share of $0.20 (estimate: $0.12).

Ahead of this report, Nike warned that results would be flattered by a one-time tariff refund (now estimated at roughly $0.52 per share for the bottom line). That gave the company an extra cushion in snapping its streak of seven quarters of year-over-year profit declines.

Over the past year, the company had been punished by tariffs on imported goods, stagnant consumer spending, and increasing competition from other footwear brands like New Balance, Adidas, and Hoka.

Outgoing CFO Matthew Friend deemed it an “increasingly challenging operating environment, where sell-through remains challenged.”

Latest Stories

Sherwood Media, LLC and Chartr Limited produce fresh and unique perspectives on topical financial news and are fully owned subsidiaries of Robinhood Markets, Inc., and any views expressed here do not necessarily reflect the views of any other Robinhood affiliate, including Robinhood Markets, Inc., Robinhood Financial LLC, Robinhood Securities, LLC, Robinhood Crypto, LLC, Robinhood Money, LLC, Robinhood U.K. Ltd, Robinhood Derivatives, LLC, Robinhood Gold, LLC, Robinhood Asset Management, LLC, Robinhood Credit, Inc., Robinhood Ventures DE, LLC and, where applicable, its managed investment vehicles.