Tech
Game on: The largest acquisition in video game history just got a big green light

Game on: The largest acquisition in video game history just got a big green light

Game on

Yesterday, a US federal judge gave Microsoft the green light to proceed with its planned $69bn acquisition of video game maker Activision Blizzard, effectively thwarting the FTC's attempt to halt the deal. The decision resulted in Activision Blizzard's share price surging to $92, the closest it's come to the $95-per-share price that Microsoft offered, suggesting investors expect the deal to go through.

Since its announcement in January 2022, the deal has encountered various obstacles, including a recent block by UK regulators, but this ruling paves the way for its completion before the agreed-upon deadline of July 18th. It also means Microsoft will avoid paying Activision the hefty $3 billion breakup fee that would have been incurred had the deal fallen through.

Leveling up

Activision Blizzard came into existence following a merger in 2008 between two prominent video game publishers, Activision and Vivendi Games. That brought together the creators of popular franchises such as Call of Duty and Guitar Hero with the talented developers behind World of Warcraft, Diablo, and Overwatch, establishing a behemoth in the video game industry.

However, just as the new gaming partnership was taking shape, a seismic shift was occurring with the rise of mobile gaming. As smartphones became ubiquitous, portable gaming devices were suddenly in millions of pockets. Recognizing the trend, Activision Blizzard dug into its pockets again, this time to acquire King, the producer of mobile sensation Candy Crush, for $5.9 billion in 2016. That laid the foundation for the company's mobile division, which last year accounted for nearly half of its $7.5bn+ of sales.

With mobile gaming still the fastest-growing segment of the entire market, per analytics firm NewZoo, Microsoft looks set to add a prestigious roster of games into its Xbox empire... with expertise in every format.

More Tech

See all Tech
tech

Meta projected 10% of 2024 revenue came from scams and banned goods, Reuters reports

Meta has been making billions of dollars per year from scam ads and sales of banned goods, according internal Meta documents seen by Reuters.

The new report quantifies the scale of fraud taking place on Meta’s platforms, and how much the company profited from them.

Per the report, Meta internal projections from late last year said that 10% of the company’s total 2024 revenue would come from scammy ads and sales of banned goods — which works out to $16 billion.

Discussions within Meta acknowledged the steep fines likely to be levied against the company for not stopping the fraudulent behavior on its platforms, and the company prioritized enforcement in regions where the penalties would be steepest, the reporting found. The cost of lost revenue from clamping down on the scams was weighed against the cost of fines from regulators.

The documents reportedly show that Meta did aim to significantly reduce the fraudulent behavior, but cuts to its moderation team left the vast majority of user-reported violations to be ignored or rejected.

Meta spokesperson Andy Stone told Reuters the documents were a “selective view” of internal enforcement:

“We aggressively fight fraud and scams because people on our platforms don’t want this content, legitimate advertisers don’t want it, and we don’t want it either.”

Per the report, Meta internal projections from late last year said that 10% of the company’s total 2024 revenue would come from scammy ads and sales of banned goods — which works out to $16 billion.

Discussions within Meta acknowledged the steep fines likely to be levied against the company for not stopping the fraudulent behavior on its platforms, and the company prioritized enforcement in regions where the penalties would be steepest, the reporting found. The cost of lost revenue from clamping down on the scams was weighed against the cost of fines from regulators.

The documents reportedly show that Meta did aim to significantly reduce the fraudulent behavior, but cuts to its moderation team left the vast majority of user-reported violations to be ignored or rejected.

Meta spokesperson Andy Stone told Reuters the documents were a “selective view” of internal enforcement:

“We aggressively fight fraud and scams because people on our platforms don’t want this content, legitimate advertisers don’t want it, and we don’t want it either.”

Latest Stories

Sherwood Media, LLC produces fresh and unique perspectives on topical financial news and is a fully owned subsidiary of Robinhood Markets, Inc., and any views expressed here do not necessarily reflect the views of any other Robinhood affiliate, including Robinhood Markets, Inc., Robinhood Financial LLC, Robinhood Securities, LLC, Robinhood Crypto, LLC, or Robinhood Money, LLC.