Tech
Mark Zuckerberg at Meta Connect 2025
(Meta)

Are Ray-Ban Meta glasses really a hit?

We checked how it stacks up to iconic gadgets, and the results are mixed.

At this week’s Meta Connect conference, CEO Mark Zuckerberg introduced new Ray-Ban Meta Display glasses with the “Meta Neural Band” (that you wear on your wrist), wraparound Oakley Meta Vanguard glasses, and the second iteration of Ray-Ban Meta glasses.

During a glitch-filled keynote presentation, Zuckerberg gave an update on the Ray-Ban Meta glasses, which the company does not disclose sales figures for:

“This is now our third year shipping AI glasses with our great partner, EssilorLuxottica. And the sales trajectory that we’ve seen is similar to some of the most popular consumer electronics of all time.”

This got us wondering about how the sales for Meta’s chunky-framed face computers stack up to “some of the most popular consumer electronics of all time.”

As we noted, Meta hasn’t released hard numbers for the Ray-Ban Meta glasses, but in January The Verge reported that Zuckerberg told Meta employees that over 1 million Ray-Ban Meta glasses were sold in 2024. Assuming that sales pace was the same when Meta started selling the glasses a few months earlier in October 2023, it took the company roughly a year to sell 1 million glasses.

For comparison, we picked a few of the bestselling consumer electronics of all time that also helped define a new category of leisure or entertainment gadget. Yes, Apple is in here a lot, but the company has defined a bunch of new categories over the years.

The Sony WM-2 Walkman
The Sony WM-2 Walkman, launched in 1981 (Sony)

Looking back at iconic gadgets like Sony’s Walkman portable cassette player, the sales trajectories of hit products is not always steady. Released in 1979, the first generation of the Walkman (which sold for about $120 in 1979 dollars) was a hit in Japan, and the company could not produce enough to keep up with demand.

It took two years for the first-gen Walkman to reach 1.5 million in sales. Its follow-up, 1981’s Walkman WM-2, became an international hit, selling 1 million units in nine months. In the first decade of their existence, Sony sold 50 million Walkmans.

Apple’s iPod dominated consumer electronics for a decade, heralding the transition to digital music. The company sold an estimated 450 million of the devices during its more than 20-year lifespan, but the first soap-bar-sized iteration took more than a year and a half to move a million units.

Apple’s first-generation iPod, released in 2001.
Apple’s first-generation iPod, released in 2001 (Apple)

While Meta definitely beat out the original iPod to 1 million units, it isn’t even close to Apple’s other category-defining gadgets’ time to get to 1 million sold.

“Billions of AI glasses” and billions in losses

By all accounts, Zuckerberg seems extremely dedicated to the success of Reality Labs’ virtual/augmented/mixed reality glasses and headsets. After all, he did rename the company in an audacious bet that its future would be defined by the “metaverse” (but now is also all in on “superintelligence.”)

“This will be a defining year that determines if we’re on a path toward many hundreds of millions, and eventually billions, of AI glasses, and glasses being the next computing platform, like we’ve been talking about for some time — or if this is just going to be a longer grind,” the Meta CEO said during his company’s earnings call earlier this year.

Indeed, the company has been grinding away for more than four years on the metaverse, despite a lack of consumer interest and users who don’t come back. The early cartoonish graphics and weird legless avatars of “Horizon Worlds” may be a thing of the past, but six years after its introduction, Zuckerberg is still showing off a vision of people hanging out with their friends in their virtual bachelor pads. At this week’s event, after showing off new metaverse products for creators like Meta Horizon Studio and Meta Horizon Engine, Zuckerberg said:

“I am really excited about what these new technologies are going to unlock for artists and entertainment. I think that the shift toward more immersive storytelling and 3D storytelling, it’s going to be one of the more exciting developments in the coming years, and I think that it’s going to drive a new wave of adoption of virtual reality and glasses.”

The losses that Reality Labs has posted are staggering. Since Q4 2020, when the company first disclosed such numbers, the R&D-heavy division has racked up nearly $70 billion in losses. At the same time, revenue has been largely flat. But with $47 billion in revenue last quarter, the company is able to sustain half a decade’s worth of losses, though it is also spending huge sums on AI infrastructure and talent.

Early reviews of Meta’s new Ray-Ban Meta Display glasses were largely positive, despite the awkward launch event. It remains to be seen whether Reality Labs products like Ray-Ban Meta glasses are on a slow burn to success like Apple’s iPod, but until millions more consumers start putting Meta’s products on their faces, the losses will keep piling up.

Meta didn’t respond to a request for comment.

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Meta projected 10% of 2024 revenue came from scams and banned goods, Reuters reports

Meta has been making billions of dollars per year from scam ads and sales of banned goods, according internal Meta documents seen by Reuters.

The new report quantifies the scale of fraud taking place on Meta’s platforms, and how much the company profited from them.

Per the report, Meta internal projections from late last year said that 10% of the company’s total 2024 revenue would come from scammy ads and sales of banned goods — which works out to $16 billion.

Discussions within Meta acknowledged the steep fines likely to be levied against the company for not stopping the fraudulent behavior on its platforms, and the company prioritized enforcement in regions where the penalties would be steepest, the reporting found. The cost of lost revenue from clamping down on the scams was weighed against the cost of fines from regulators.

The documents reportedly show that Meta did aim to significantly reduce the fraudulent behavior, but cuts to its moderation team left the vast majority of user-reported violations to be ignored or rejected.

Meta spokesperson Andy Stone told Reuters the documents were a “selective view” of internal enforcement:

“We aggressively fight fraud and scams because people on our platforms don’t want this content, legitimate advertisers don’t want it, and we don’t want it either.”

Per the report, Meta internal projections from late last year said that 10% of the company’s total 2024 revenue would come from scammy ads and sales of banned goods — which works out to $16 billion.

Discussions within Meta acknowledged the steep fines likely to be levied against the company for not stopping the fraudulent behavior on its platforms, and the company prioritized enforcement in regions where the penalties would be steepest, the reporting found. The cost of lost revenue from clamping down on the scams was weighed against the cost of fines from regulators.

The documents reportedly show that Meta did aim to significantly reduce the fraudulent behavior, but cuts to its moderation team left the vast majority of user-reported violations to be ignored or rejected.

Meta spokesperson Andy Stone told Reuters the documents were a “selective view” of internal enforcement:

“We aggressively fight fraud and scams because people on our platforms don’t want this content, legitimate advertisers don’t want it, and we don’t want it either.”

$350B

Google wants to invest even more money into Anthropic, with the search giant in talks for a new funding round that could value the AI startup at $350 billion, Business Insider reports. That’s about double its valuation from two months ago, but still shy of competitor OpenAI’s $500 billion valuation.

Citing sources familiar with the matter, Business Insider said the new deal “could also take the form of a strategic investment where Google provides additional cloud computing services to Anthropic, a convertible note, or a priced funding round early next year.”

In October, Google, which has a 14% stake in Anthropic, announced that it had inked a deal worth “tens of billions” for Anthropic to access Google’s AI compute to train and serve its Claude model.

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Apple to pay Google $1 billion a year for access to AI model for Siri

Apple plans to pay Google about $1 billion a year to use the search giant’s AI model for Siri, Bloomberg reports. Google’s model — at 1.2 trillion parameters — is way bigger than Apple’s current models.

The deal aims to help the iPhone maker improve its lagging AI efforts, powering a new Siri slated to come out this spring.

Apple had previously been considering using OpenAI’s ChatGPT and Anthropic’s Claude, but decided in the end to go with Google as it works toward improving its own internal models. Google, which makes a much less widely sold phone, the Pixel, has succeeded in bringing consumer AI to smartphone users where Apple has failed.

Google’s antitrust ruling in September helped safeguard the two companies’ partnerships — including the more than $20 billion Google pays Apple each year to be the default search engine on its devices — as long as they aren’t exclusive.

Apple had previously been considering using OpenAI’s ChatGPT and Anthropic’s Claude, but decided in the end to go with Google as it works toward improving its own internal models. Google, which makes a much less widely sold phone, the Pixel, has succeeded in bringing consumer AI to smartphone users where Apple has failed.

Google’s antitrust ruling in September helped safeguard the two companies’ partnerships — including the more than $20 billion Google pays Apple each year to be the default search engine on its devices — as long as they aren’t exclusive.

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