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Pause: The e-sports industry is starting to slow.

Pause: the esports industry is starting to slow

5/23/23 7:00PM

On pause

The esports world, which was booming before the pandemic kicked the industry into overdrive, is beginning to slow down.

As reported by The New York Times, owners of esports teams — who assemble a roster of talent similar to traditional sports teams — are looking for an exit. Expensive player contracts and waning viewership for some of the industry’s flagship competitions are leaving owners on the hook for major losses.

Viewership figures for the League Championship Series, the largest esports league in the US that sees gamers compete in League of Legends, have fallen. Data from Esports Charts reveals that fans tuned in for nearly 15 million hours of the 2023 spring season — a staggering number, but one that was down 13% on last year, down 32% on 2021, and less than half of the 33 million hours watched in 2017. The season-ending championship event for the game Rainbow Six Siege, known as the Six Invitational, has also seen two years of viewership decline, and the same is true of many other games.

Even the highly popular video game streaming site Twitch is now showing signs of stagnation. The total number of hours watched on Twitch peaked two years ago, and has fallen in most months since — though more than 1,700 million hours of content are still consumed every month on the platform.

Boss mode

A significant challenge for esports is the misalignment of incentives between team owners, star players, and game publishers. Unlike traditional sports leagues, which secure lucrative broadcast deals, content in esports is primarily watched for free on YouTube and Twitch, platforms where the individual players can distribute their own content. Game publishers also have competing incentives. They may choose to invest in competitions, but probably only if they see the event generating more sales. The same goes for rule or format changes, which may encourage game sales, but aren't necessarily the best for the accompanying esports.

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Oracle, Silver Lake, and Andreessen Horowitz consortium to control US TikTok entity

Oracle is indeed part of an upcoming deal for a US spin-off of TikTok, The Wall Street Journal reports, as a member of a consortium that also includes Silver Lake and Andreessen Horowitz.

The US and China are finalizing the framework for a deal that would create a new US entity, with American investors holding a roughly 80% ownership stake. The remaining 20% would be owned by Chinese investors.

Under the current structure for a deal, US users would have to download and use a new app, which TikTok is now testing.

The entity would have a largely American board, including one member nominated by the US government, the WSJ reports.

CBS earlier today had reported that Oracle would be part of the deal.

Bloomberg is reporting that President Trump has extended the deadline for a deal until December 16.

Under the current structure for a deal, US users would have to download and use a new app, which TikTok is now testing.

The entity would have a largely American board, including one member nominated by the US government, the WSJ reports.

CBS earlier today had reported that Oracle would be part of the deal.

Bloomberg is reporting that President Trump has extended the deadline for a deal until December 16.

“Daddy is very much home”

Tesla is up 2% today after CEO Elon Musk posted in a response to someone on X, “Daddy is very much home,” before detailing his packed Tesla schedule and involvement with various aspects of the company, including Optimus, where he’s said 80% of Tesla’s value will lie.

Tesla investors generally consider Musk’s involvement with the company to be a good thing, agreeing with Wedbush Securities analyst Dan Ives that “Musk is Tesla and Tesla is Musk.”

Additionally, new data from Cox Automotive showed that Tesla had more US EV sales in August than the next four top brands combined.

The stock soared yesterday after Musk purchased $1 billion in stock — a move that sent his personal wealth up by $17 billion. The stock also jumped earlier this month after Tesla proposed a mammoth $1 trillion pay package for Musk intended to keep him at the company.

The phrase “Daddy’s home” is most commonly associated with the 2010 Usher track “Hey Daddy (Daddy’s Home).”

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OpenAI building a teen mode that will guess a user’s age and restrict flirtatious and self-harm-related chats

After a series of alarming safety failures in which ChatGPT encouraged self-harm, OpenAI has announced a 120-day plan to roll out new protections for young users and those that may be experiencing a mental health crisis.

In a blog post today, OpenAI CEO Sam Altman gave an update on the plan, saying that the company was building an “under-18 experience” for teens that won’t engage in “flirtatious talk” or engage in any discussions of self-harm.

The teen mode will also try to contact underage users’ parents if self-harm ideation is detected, and could reach out to law enforcement if the parents can’t be reached, according to Altman.

The plan calls for a new “age-prediction” system that will default to the under-18 safety mode. In a move that could frustrate many ChatGPT users, adults can exit only upon verifying their age by sharing their ID.

Altman acknowledged the trade-off in a post on X, but said the priority is protecting young users:

“I don’t expect that everyone will agree with these tradeoffs, but given the conflict it is important to explain our decisionmaking.”

Young adults make up a substantial portion of OpenAI’s end users. According to a large study of real-world ChatGPT users released yesterday, half of all adult users included in the study were under 26.

The teen mode will also try to contact underage users’ parents if self-harm ideation is detected, and could reach out to law enforcement if the parents can’t be reached, according to Altman.

The plan calls for a new “age-prediction” system that will default to the under-18 safety mode. In a move that could frustrate many ChatGPT users, adults can exit only upon verifying their age by sharing their ID.

Altman acknowledged the trade-off in a post on X, but said the priority is protecting young users:

“I don’t expect that everyone will agree with these tradeoffs, but given the conflict it is important to explain our decisionmaking.”

Young adults make up a substantial portion of OpenAI’s end users. According to a large study of real-world ChatGPT users released yesterday, half of all adult users included in the study were under 26.

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Anthropic data: Businesses are using Claude to automate rather than collaborate

Fresh on the heels of a revealing ChatGPT usage research paper from OpenAI, rival AI startup Anthropic released its own detailed look at how consumers and businesses are using its Claude AI chatbot.

While OpenAI’s study analyzed only end users of its ChatGPT chatbot, the Anthropic Economic Index report includes how businesses are using Claude via its API (application programming interface).

In a worrying sign of how AI might replace whole categories of human labor, Anthropic found that 77% of businesses using Claude were automating whole jobs away rather than collaborating with humans while they do their jobs.

The number of Claude users overall is tiny compared to ChatGPT, but its users do way more coding with the tool than with OpenAI’s chatbot.

The report also breaks down Claude usage by geography, showing that in the US, Washington, DC, has the highest Claude usage per capita, where the top tasks were document editing, gathering information, and job applications.

In a worrying sign of how AI might replace whole categories of human labor, Anthropic found that 77% of businesses using Claude were automating whole jobs away rather than collaborating with humans while they do their jobs.

The number of Claude users overall is tiny compared to ChatGPT, but its users do way more coding with the tool than with OpenAI’s chatbot.

The report also breaks down Claude usage by geography, showing that in the US, Washington, DC, has the highest Claude usage per capita, where the top tasks were document editing, gathering information, and job applications.

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