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The Apple Vision Pro, Apple's new mixed-reality headset, is...
The Apple Vision Pro (Miguel Candela/Getty Images)

Meta’s wearables keep winning while Apple’s Vision Pro struggles

Apple is scaling back its Vision Pro production, while Meta’s Ray-Bans continue to sell out.

It’s a tale of two headlines in the wearable-technology game. On Wednesday, The Information reported that Apple has “sharply scaled back its Vision Pro production since the early summer,” and the company could stop making its existing version by year-end.

The reason: few people are buying the $3,500 headset. After a splashy February 2024 launch, interest in the Vision Pro evaporated. Counterpoint Research noted that Vision Pro sales plunged 80% from Q1 to Q2 2024, and the number of apps released for the Vision Pro dropped from 300 in February to 89 in March, declining every month since. Supply-chain analyst Ming-Chi Kuo also noted in April that Apple had cut its 2024 Vision Pro shipments to 400,000 to 450,000 units, after the company had initially projected to sell 700,000 to 800,000 units or more.

Meta, meanwhile, has been crushing the wearable-tech game.

Counterpoint Research reported that Meta had a 74% market share of headsets in Q2 2024, and the social-media giant sold 3 million Quest 3 units, which were priced at $499 and $649 at their October 2023 release, through the first three quarters after the device’s launch, vs Apple’s 370,000 sales.

However, Meta’s biggest recent hit has been its partnership with Ray-Ban. On Monday, TechCrunch reported that Meta’s smart glasses have been outselling traditional Ray-Bans in international markets, and they are the top-selling product in 60% of all Ray-Ban stores across Europe, the Middle East, and Africa. This comes a month after EssilorLuxottica, Ray-Ban’s parent organization, inked a long-term deal with Meta to continue collaborating on next-generation eyewear products.

Why has Apple struggled while Meta has been so successful?

Let’s start with the latter: Meta’s two products, the Quest and its Ray-Bans, offer two totally different value props. The Quest is primarily a gaming and entertainment tool. While users can “work” from their Quest devices, most users play video games, watch shows and movies, or do immersive activities like learning new skills, and, importantly, it’s treated as an entertainment device, separate from their real world.

The Ray-Bans, on the other hand, seamlessly integrate with the real world. First, they look like normal sunglasses, unlike the Vision Pro or Quest, which are clunky on your face, so there’s little friction involved with wearing them in public. Functionally, they also integrate with simple, real-world tasks: users can make calls, send texts, take photos, and ask their sunglasses questions about their environment. Basically, the Meta Ray-Bans are normal sunglasses that happen to be able to handle common tasks you use your phone for while walking around.

Apple’s problem was that it tried to sell its headset as a luxury product without establishing consumer demand. Sure, you can “work” from a Vision Pro, but it’s still less effective than simply using a laptop if you’re in public, or a computer with monitors in the office.

Additionally, it just… looks weird. We all saw the videos of folks using their Vision Pros on the subway and while walking around earlier this year, and they looked awkward. Unlike the Meta Ray-Bans, which are nondescript, the Vision Pro is really, really descript.

If the Vision Pro is less effective for working than a computer, and it’s cumbersome to wear in public, you’re left with an entertainment headset that costs 7x more than a similar competitor. After the novelty of a new product wears off, if you can’t differentiate, customers are going to opt for the cheaper option.

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Report: US Treasury wants to get a look at Anthropic’s Mythos model

Anthropic’s relationship with the US government is complicated — and the Treasury Department is reportedly looking to make it even more so.

The Pentagon has officially deemed the startup a national security supply chain risk after it refused to allow its Claude AI to be used for any and all national security applications, including domestic surveillance and autonomous killing.

But since Anthropic’s unusual announcement of its next model, Mythos, other parts of the US government want to get their hands on it.

Bloomberg reports that the US Treasury is interested in getting access to Mythos for its own security testing. Last week, Treasury Secretary Scott Bessent summoned top Wall Street CEOs to Washington to discuss the cybersecurity implications of the new model.

Mythos has not yet been released to the public, as Anthropic has deemed its potential offensive cybersecurity capabilities to be too dangerous for wide release, and has opted to share the powerful new model only with a group of leading tech companies.

Anthropic wants these early access partners to test out the model, hoping to secure any major vulnerabilities before a public release. OpenAI also shared a forthcoming AI-powered cybersecurity tool with a select group of partners to shore up defenses in light of advances in detecting vulnerabilities.

European regulators were apparently left out of the loop from the Mythos announcement, and are also eager to test the new model.

But since Anthropic’s unusual announcement of its next model, Mythos, other parts of the US government want to get their hands on it.

Bloomberg reports that the US Treasury is interested in getting access to Mythos for its own security testing. Last week, Treasury Secretary Scott Bessent summoned top Wall Street CEOs to Washington to discuss the cybersecurity implications of the new model.

Mythos has not yet been released to the public, as Anthropic has deemed its potential offensive cybersecurity capabilities to be too dangerous for wide release, and has opted to share the powerful new model only with a group of leading tech companies.

Anthropic wants these early access partners to test out the model, hoping to secure any major vulnerabilities before a public release. OpenAI also shared a forthcoming AI-powered cybersecurity tool with a select group of partners to shore up defenses in light of advances in detecting vulnerabilities.

European regulators were apparently left out of the loop from the Mythos announcement, and are also eager to test the new model.

tech

Report: SpaceX’s satellite internet business is propping up its rocket and AI businesses

Ahead of SpaceX’s highly anticipated IPO in June, new reporting from The Information reveals just how dependent the rocket and AI company is on its internet business.

According to the report, in 2025, Starlink generated $11.4 billion in revenue and $7.2 billion in adjusted EBITDA — a striking 63% margin — making it SpaceX’s only meaningful source of profit.

By contrast, the company’s core rocket launch business and its recently acquired AI unit, xAI, lagged far behind financially. The space launch business generated $4.1 billion in revenue and about $700 million in adjusted EBITDA, while the AI segment brought in $3.2 billion in revenue but lost roughly $1.2 billion on an EBITDA basis.

In other words, Starlink accounted for most of SpaceX’s revenue — and more than all of its adjusted profit.

Starlink’s profitability is already attracting rivals. Amazon on Tuesday agreed to acquire satellite company Globalstar in an effort to more directly compete with Starlink.

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Rani Molla

Meta will surpass Google in ad revenue this year, new industry data shows

In a world supported by digital ad dollars, Meta may soon be king. The Instagram owner’s net digital ad revenues are expected to hit $243.5 billion in 2026, surpassing Google’s projected $239.5 billion, according to new data from eMarketer.

The shift is happening as Big Tech companies, including Meta and Google, are increasing their spending on AI in hopes that AI will grow their top and bottom lines.

On the company’s last earnings call, Meta CFO Susan Li credited AI with driving performance gains, and said that growth will continue: “We expect the set of investments we’re making in 2026 will enable us to drive further gains as we continue to integrate AI across all layers of the marketing and customer engagement funnel.”

“In surpassing Google, Meta has essentially had many of its core strategies validated,” said Max Willens, principal analyst at eMarketer. “Meta has long understood that scale, network effects, and habits are more important than anything else in digital media. It has carefully built and defended the advantages it has in all three areas.”

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