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The Apple Vision Pro, Apple's new mixed-reality headset, is...
The Apple Vision Pro (Miguel Candela/Getty Images)

Meta’s wearables keep winning while Apple’s Vision Pro struggles

Apple is scaling back its Vision Pro production, while Meta’s Ray-Bans continue to sell out.

It’s a tale of two headlines in the wearable-technology game. On Wednesday, The Information reported that Apple has “sharply scaled back its Vision Pro production since the early summer,” and the company could stop making its existing version by year-end.

The reason: few people are buying the $3,500 headset. After a splashy February 2024 launch, interest in the Vision Pro evaporated. Counterpoint Research noted that Vision Pro sales plunged 80% from Q1 to Q2 2024, and the number of apps released for the Vision Pro dropped from 300 in February to 89 in March, declining every month since. Supply-chain analyst Ming-Chi Kuo also noted in April that Apple had cut its 2024 Vision Pro shipments to 400,000 to 450,000 units, after the company had initially projected to sell 700,000 to 800,000 units or more.

Meta, meanwhile, has been crushing the wearable-tech game.

Counterpoint Research reported that Meta had a 74% market share of headsets in Q2 2024, and the social-media giant sold 3 million Quest 3 units, which were priced at $499 and $649 at their October 2023 release, through the first three quarters after the device’s launch, vs Apple’s 370,000 sales.

However, Meta’s biggest recent hit has been its partnership with Ray-Ban. On Monday, TechCrunch reported that Meta’s smart glasses have been outselling traditional Ray-Bans in international markets, and they are the top-selling product in 60% of all Ray-Ban stores across Europe, the Middle East, and Africa. This comes a month after EssilorLuxottica, Ray-Ban’s parent organization, inked a long-term deal with Meta to continue collaborating on next-generation eyewear products.

Why has Apple struggled while Meta has been so successful?

Let’s start with the latter: Meta’s two products, the Quest and its Ray-Bans, offer two totally different value props. The Quest is primarily a gaming and entertainment tool. While users can “work” from their Quest devices, most users play video games, watch shows and movies, or do immersive activities like learning new skills, and, importantly, it’s treated as an entertainment device, separate from their real world.

The Ray-Bans, on the other hand, seamlessly integrate with the real world. First, they look like normal sunglasses, unlike the Vision Pro or Quest, which are clunky on your face, so there’s little friction involved with wearing them in public. Functionally, they also integrate with simple, real-world tasks: users can make calls, send texts, take photos, and ask their sunglasses questions about their environment. Basically, the Meta Ray-Bans are normal sunglasses that happen to be able to handle common tasks you use your phone for while walking around.

Apple’s problem was that it tried to sell its headset as a luxury product without establishing consumer demand. Sure, you can “work” from a Vision Pro, but it’s still less effective than simply using a laptop if you’re in public, or a computer with monitors in the office.

Additionally, it just… looks weird. We all saw the videos of folks using their Vision Pros on the subway and while walking around earlier this year, and they looked awkward. Unlike the Meta Ray-Bans, which are nondescript, the Vision Pro is really, really descript.

If the Vision Pro is less effective for working than a computer, and it’s cumbersome to wear in public, you’re left with an entertainment headset that costs 7x more than a similar competitor. After the novelty of a new product wears off, if you can’t differentiate, customers are going to opt for the cheaper option.

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Prediction markets have, predictably, been given a boost by the summer of sports

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While gaming industry groups may not like it, there’s been a huge change in the methods people are using to put money on the big games, with everyone from fortunate NYC bar owners, to a far less fortunate Spanish supporter, turning to prediction markets to try and turn their sports know-how into cold, hard cash.

According to a new report from Adam Blacker for apptopia, that shift might have been even more seismic than imagined in the wake of the NBA and NHL finals and around the 2026 World Cup kicking off.

While gaming industry groups may not like it, there’s been a huge change in the methods people are using to put money on the big games, with everyone from fortunate NYC bar owners, to a far less fortunate Spanish supporter, turning to prediction markets to try and turn their sports know-how into cold, hard cash.

According to a new report from Adam Blacker for apptopia, that shift might have been even more seismic than imagined in the wake of the NBA and NHL finals and around the 2026 World Cup kicking off.

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Anthropic pulls Fable and Mythos access worldwide after Trump administration bars their use by foreign nationals

Only days after releasing two versions of its next-gen AI model, Anthropic has disabled them for users worldwide.

Anthropic says it received a Friday night order from the Trump administration to suspend access to the models for any foreign national (anywhere in the world) — a group that included some Anthropic employees. In response, the company turned off access to everyone.

Last week, the company released to the public its much-anticipated Claude Fable 5 model (and its restricted version Claude Mythos 5, which is still being tested with trusted partners). Anthropic said in a blog post announcing the action that officials cited national security concerns with the new models, while offering few specific details.

The post said that the government gave the company “verbal evidence of a potential narrow, non-universal jailbreak” of the public Fable 5 model. A jailbreak is a means by which users can evade restrictions built into the code to unlock prohibited functionality. Anthropic downplayed the significance of the attack, and said other major models, such as OpenAI’s GPT-5.5, could also be affected by the technique described.

Fears of these first Mythos-class models being misused are running high, after Anthropic warned the cybersecurity world in May that the advanced cyber capabilities of Mythos have rapidly discovered thousands of vulnerabilities in ubiquitous software, leading to the decision to restrict the full version of the model to a close group of trusted partners for testing.

This morning, Axios reported that Anthropic technical staff have flown to Washington to meet with White House officials to resolve the issue.

The Wall Street Journal is reporting that the Trump administration’s decision to take action against Anthropic was prompted by discussions that Amazon CEO Andy Jassy had with officials, including Treasury Secretary Scott Bessent. According to the report, Amazon researchers said they had been able to evade some of Fable 5’s security restrictions using specific prompts. Amazon is a major investor in Anthropic.

Anthropic is currently suing the US government to fight the Pentagon’s blacklisting of the company on national security grounds.

Last week, the company released to the public its much-anticipated Claude Fable 5 model (and its restricted version Claude Mythos 5, which is still being tested with trusted partners). Anthropic said in a blog post announcing the action that officials cited national security concerns with the new models, while offering few specific details.

The post said that the government gave the company “verbal evidence of a potential narrow, non-universal jailbreak” of the public Fable 5 model. A jailbreak is a means by which users can evade restrictions built into the code to unlock prohibited functionality. Anthropic downplayed the significance of the attack, and said other major models, such as OpenAI’s GPT-5.5, could also be affected by the technique described.

Fears of these first Mythos-class models being misused are running high, after Anthropic warned the cybersecurity world in May that the advanced cyber capabilities of Mythos have rapidly discovered thousands of vulnerabilities in ubiquitous software, leading to the decision to restrict the full version of the model to a close group of trusted partners for testing.

This morning, Axios reported that Anthropic technical staff have flown to Washington to meet with White House officials to resolve the issue.

The Wall Street Journal is reporting that the Trump administration’s decision to take action against Anthropic was prompted by discussions that Amazon CEO Andy Jassy had with officials, including Treasury Secretary Scott Bessent. According to the report, Amazon researchers said they had been able to evade some of Fable 5’s security restrictions using specific prompts. Amazon is a major investor in Anthropic.

Anthropic is currently suing the US government to fight the Pentagon’s blacklisting of the company on national security grounds.

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