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A Nvidia Shield controller (Joby Sessions/Getty Images)

Gaming was once Nvidia’s golden goose. Now it’s the most low-key $11 billion business you can imagine.

Gaming has gotten dwarfed by AI, but Nvidia’s longtime cash cow is still racking up revenue.

Before it was worth four Walmarts, or newsrooms planned shiny packages around its earnings calls, or it was a company whose market cap could lose $560 billion in a day and not go Enron-mode, Nvidia was in the business of video game chips.

According to the fresh earnings report it released Wednesday, gaming is now just 8% of Nvidia’s annual revenue. It was 50% in fiscal year 2020. In Q4, gaming revenue fell to $2.5 billion, down 11% from last year. Annually, gaming revenue still grew 9% to $11.4 billion for fiscal year 2025.

Casting a $115.2 billion shadow over gaming: Nvidia’s AI-powered data center business, which grew 142% year over year.

But without gaming — and to a non-negligible degree, quite literally the game “Quake” — Nvidia would almost certainly not boast the stratospheric market cap it carries today. The prevalence of PC gaming and the desire from players to endlessly boost their rigs and more crisply render grass in games like “Skyrim” carried Nvidia for the first three decades or so of its existence. 

Through graphics cards, the company made its way into gaming consoles: its NV2A GPU chip powered Microsoft’s original Xbox, and Sony collaborated with Nvidia for the PlayStation 3’s graphics card. In 2013, Nvidia launched its own console: Shield, a handheld game-streaming device. Today, an Nvidia mobile chip is in every Nintendo Switch, and an Nvidia processor will reportedly be in the Switch 2, expected to sell 13 million units this year.

Over the years, Nvidia dumped all that gaming cash into research on more powerful chips, fueling other revenue streams like autos, crypto mining, and its golden goose: data center hardware.

Nvidia entered the data center business in 2008 and is said to have “bet [its] future on artificial intelligence” about five years later. It would take another decade for the data center division to become Nvidia’s biggest revenue generator (2022). Data center revenue now makes up 88% of the company’s overall revenue.

Gaming was once that cash cow. In 2007, still primarily a company by and for gamers, Nvidia was riding high on its flagship GPU business. Its shares were up 2,100% from their 1999 IPO price, and Nvidia was named Forbes’ Company of the Year.

But nothing gold (did you know GPUs contain gold?) can stay.

Still, pivoting toward greener, artificially generated pastures doesn’t mean Nvidia has given up on gaming. The quarterly revenue generated by the division is in the league with total revenues for names like Hess ($3.1 billion), Caesars Entertainment ($2.9 billion), and Expedia ($3.2 billion) — not exactly shabby company.

Its 5-year-old cloud gaming service, GeForce Now, allows users to stream games they own (or access through subscriptions like Game Pass) via a high-powered virtual rig, eliminating the need to build a PC. The service had 25 million subscribers two years ago. Nvidia hasn’t updated that figure, but bringing Xbox PC games to the service (including “Call of Duty”) probably didn’t hurt numbers. 

There are plenty of signs that gaming isn’t the company’s top priority, though. Late last year, Nvidia introduced a 100-hour monthly cap on GeForce Now playtime (a threshold it says 94% of players don’t meet). And since late January, GeForce Now memberships outside of day passes have been “sold out” for new subscribers on Nvidia’s website.

A company spokesperson on Reddit said that a payment provider transition was behind the new membership pause and that the full transition would take a “minimum of five weeks,” with billing waived for existing subscribers in the meantime. 

For a public company, that seems like a “this doesn’t really matter” kind of timeline. It makes sense why it wouldn’t: though not at all a poor performer, Nvidia’s gaming division is quickly becoming a nonfactor in its overall revenue. With virtually every tech company continuing to pour cash into AI, Nvidia’s data center business isn’t showing signs of slowing down.

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Google DeepMind’s Hassabis: AGI is 3 to 4 years away

Google DeepMind CEO and Nobel Prize winner Demis Hassabis shortened his prediction for when the era of AGI would be upon us.

tech

Meta jumps after announcing paid subscriptions for Instagram, WhatsApp, Facebook, and AI

On Wednesday, Meta announced that it’s rolling out Meta One, a suite of paid versions of its most popular apps that offer extra features like profile customization, super reactions, and story insights. Instagram Plus and Facebook Plus will cost $3.99 a month, while WhatsApp Plus is going for $2.99, according to TechCrunch.

The company is also launching two AI subscription tiers — one for $7.99 and another for $19.99 for more advanced users. People can continue using the Meta AI chatbot for free, but will now run into limits.

Together, these represent Meta’s first large-scale attempt to monetize everyday consumer use of its flagship apps through subscriptions rather than relying solely on advertising.

The stock is up nearly 3% on the news.

Meta’s head of product, Naomi Gleit, said in an Instagram post that the company has “more plans on the way for creators, businesses, and Meta AI power users.”

Meta has struggled to justify its enormous AI capital expenditure to investors since it lacks the recurring cloud revenue of its peers. New subscription revenue streams could help reassure investors that Meta has additional ways to monetize its AI investments beyond advertising.

TechCrunch reported earlier this year that Meta had been testing premium subscriptions.

Together, these represent Meta’s first large-scale attempt to monetize everyday consumer use of its flagship apps through subscriptions rather than relying solely on advertising.

The stock is up nearly 3% on the news.

Meta’s head of product, Naomi Gleit, said in an Instagram post that the company has “more plans on the way for creators, businesses, and Meta AI power users.”

Meta has struggled to justify its enormous AI capital expenditure to investors since it lacks the recurring cloud revenue of its peers. New subscription revenue streams could help reassure investors that Meta has additional ways to monetize its AI investments beyond advertising.

TechCrunch reported earlier this year that Meta had been testing premium subscriptions.

37%

Uber raised its stake in Germany-based Delivery Hero to nearly 37%, up from the 19.5% the companies disclosed earlier this month, according to reporting by the Financial Times. The rapid share accumulation follows a takeover bid Uber extended to the struggling food delivery company over the weekend, offering essentially no premium over where the stock is trading, a move aimed at aggressively countering DoorDash in international markets.

DoorDash is also circling, with reports suggesting it is primarily interested in carving out Delivery Hero’s lucrative Middle Eastern businesses like Talabat and HungerStation.

tech

Anthropic’s revenue continues to surge, shooting past OpenAI

The drip, drip, drip of leaked financials from OpenAI and Anthropic is turning into a steady flow as the two AI giants jockey for position ahead of their planned IPOs later this year.

The companies’ soaring valuations and annualized recurring revenue (ARR) have been running neck and neck for months, and The Information now reports that Anthropic is generating an estimated 35% more revenue than OpenAI.

According to The Information’s reporting, Anthropic is close to a staggering $45 billion ARR, while OpenAI is at an estimated $33 billion ARR.

Anthropic Nears $45 billion in ARR
(Chartr)

Last month, Anthropic announced that its ARR had reached $30 billion — tripling since the end of 2025. That put it ahead of OpenAI’s $24 billion ARR, which the ChatGPT maker reported at the end of March.

Then last week it was reported that OpenAI held a $1 billion lead in Q1 revenue over Anthropic.

That $45 billion ARR is a whopping 5x the $9 billion Anthropic reported at the end of 2025.

According to The Information’s reporting, Anthropic is close to a staggering $45 billion ARR, while OpenAI is at an estimated $33 billion ARR.

Anthropic Nears $45 billion in ARR
(Chartr)

Last month, Anthropic announced that its ARR had reached $30 billion — tripling since the end of 2025. That put it ahead of OpenAI’s $24 billion ARR, which the ChatGPT maker reported at the end of March.

Then last week it was reported that OpenAI held a $1 billion lead in Q1 revenue over Anthropic.

That $45 billion ARR is a whopping 5x the $9 billion Anthropic reported at the end of 2025.

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