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A Nvidia Shield controller (Joby Sessions/Getty Images)

Gaming was once Nvidia’s golden goose. Now it’s the most low-key $11 billion business you can imagine.

Gaming has gotten dwarfed by AI, but Nvidia’s longtime cash cow is still racking up revenue.

Before it was worth four Walmarts, or newsrooms planned shiny packages around its earnings calls, or it was a company whose market cap could lose $560 billion in a day and not go Enron-mode, Nvidia was in the business of video game chips.

According to the fresh earnings report it released Wednesday, gaming is now just 8% of Nvidia’s annual revenue. It was 50% in fiscal year 2020. In Q4, gaming revenue fell to $2.5 billion, down 11% from last year. Annually, gaming revenue still grew 9% to $11.4 billion for fiscal year 2025.

Casting a $115.2 billion shadow over gaming: Nvidia’s AI-powered data center business, which grew 142% year over year.

But without gaming — and to a non-negligible degree, quite literally the game “Quake” — Nvidia would almost certainly not boast the stratospheric market cap it carries today. The prevalence of PC gaming and the desire from players to endlessly boost their rigs and more crisply render grass in games like “Skyrim” carried Nvidia for the first three decades or so of its existence. 

Through graphics cards, the company made its way into gaming consoles: its NV2A GPU chip powered Microsoft’s original Xbox, and Sony collaborated with Nvidia for the PlayStation 3’s graphics card. In 2013, Nvidia launched its own console: Shield, a handheld game-streaming device. Today, an Nvidia mobile chip is in every Nintendo Switch, and an Nvidia processor will reportedly be in the Switch 2, expected to sell 13 million units this year.

Over the years, Nvidia dumped all that gaming cash into research on more powerful chips, fueling other revenue streams like autos, crypto mining, and its golden goose: data center hardware.

Nvidia entered the data center business in 2008 and is said to have “bet [its] future on artificial intelligence” about five years later. It would take another decade for the data center division to become Nvidia’s biggest revenue generator (2022). Data center revenue now makes up 88% of the company’s overall revenue.

Gaming was once that cash cow. In 2007, still primarily a company by and for gamers, Nvidia was riding high on its flagship GPU business. Its shares were up 2,100% from their 1999 IPO price, and Nvidia was named Forbes’ Company of the Year.

But nothing gold (did you know GPUs contain gold?) can stay.

Still, pivoting toward greener, artificially generated pastures doesn’t mean Nvidia has given up on gaming. The quarterly revenue generated by the division is in the league with total revenues for names like Hess ($3.1 billion), Caesars Entertainment ($2.9 billion), and Expedia ($3.2 billion) — not exactly shabby company.

Its 5-year-old cloud gaming service, GeForce Now, allows users to stream games they own (or access through subscriptions like Game Pass) via a high-powered virtual rig, eliminating the need to build a PC. The service had 25 million subscribers two years ago. Nvidia hasn’t updated that figure, but bringing Xbox PC games to the service (including “Call of Duty”) probably didn’t hurt numbers. 

There are plenty of signs that gaming isn’t the company’s top priority, though. Late last year, Nvidia introduced a 100-hour monthly cap on GeForce Now playtime (a threshold it says 94% of players don’t meet). And since late January, GeForce Now memberships outside of day passes have been “sold out” for new subscribers on Nvidia’s website.

A company spokesperson on Reddit said that a payment provider transition was behind the new membership pause and that the full transition would take a “minimum of five weeks,” with billing waived for existing subscribers in the meantime. 

For a public company, that seems like a “this doesn’t really matter” kind of timeline. It makes sense why it wouldn’t: though not at all a poor performer, Nvidia’s gaming division is quickly becoming a nonfactor in its overall revenue. With virtually every tech company continuing to pour cash into AI, Nvidia’s data center business isn’t showing signs of slowing down.

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Tom Jones

Prediction markets have, predictably, been given a boost by the summer of sports

Major platforms like Kalshi and Polymarket have seen huge upticks in users of late, thanks in no small part to what’s felt like a recent sporting smorgasbord, with major competitions across hockey, basketball, and soccer soaking up fans’ time (and spending, clearly) at the outset of summer.

While gaming industry groups may not like it, there’s been a huge change in the methods people are using to put money on the big games, with everyone from fortunate NYC bar owners, to a far less fortunate Spanish supporter, turning to prediction markets to try and turn their sports know-how into cold, hard cash.

According to a new report from Adam Blacker for apptopia, that shift might have been even more seismic than imagined in the wake of the NBA and NHL finals and around the 2026 World Cup kicking off.

While gaming industry groups may not like it, there’s been a huge change in the methods people are using to put money on the big games, with everyone from fortunate NYC bar owners, to a far less fortunate Spanish supporter, turning to prediction markets to try and turn their sports know-how into cold, hard cash.

According to a new report from Adam Blacker for apptopia, that shift might have been even more seismic than imagined in the wake of the NBA and NHL finals and around the 2026 World Cup kicking off.

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Jon Keegan

Anthropic pulls Fable and Mythos access worldwide after Trump administration bars their use by foreign nationals

Only days after releasing two versions of its next-gen AI model, Anthropic has disabled them for users worldwide.

Anthropic says it received a Friday night order from the Trump administration to suspend access to the models for any foreign national (anywhere in the world) — a group that included some Anthropic employees. In response, the company turned off access to everyone.

Last week, the company released to the public its much-anticipated Claude Fable 5 model (and its restricted version Claude Mythos 5, which is still being tested with trusted partners). Anthropic said in a blog post announcing the action that officials cited national security concerns with the new models, while offering few specific details.

The post said that the government gave the company “verbal evidence of a potential narrow, non-universal jailbreak” of the public Fable 5 model. A jailbreak is a means by which users can evade restrictions built into the code to unlock prohibited functionality. Anthropic downplayed the significance of the attack, and said other major models, such as OpenAI’s GPT-5.5, could also be affected by the technique described.

Fears of these first Mythos-class models being misused are running high, after Anthropic warned the cybersecurity world in May that the advanced cyber capabilities of Mythos have rapidly discovered thousands of vulnerabilities in ubiquitous software, leading to the decision to restrict the full version of the model to a close group of trusted partners for testing.

This morning, Axios reported that Anthropic technical staff have flown to Washington to meet with White House officials to resolve the issue.

The Wall Street Journal is reporting that the Trump administration’s decision to take action against Anthropic was prompted by discussions that Amazon CEO Andy Jassy had with officials, including Treasury Secretary Scott Bessent. According to the report, Amazon researchers said they had been able to evade some of Fable 5’s security restrictions using specific prompts. Amazon is a major investor in Anthropic.

Anthropic is currently suing the US government to fight the Pentagon’s blacklisting of the company on national security grounds.

Last week, the company released to the public its much-anticipated Claude Fable 5 model (and its restricted version Claude Mythos 5, which is still being tested with trusted partners). Anthropic said in a blog post announcing the action that officials cited national security concerns with the new models, while offering few specific details.

The post said that the government gave the company “verbal evidence of a potential narrow, non-universal jailbreak” of the public Fable 5 model. A jailbreak is a means by which users can evade restrictions built into the code to unlock prohibited functionality. Anthropic downplayed the significance of the attack, and said other major models, such as OpenAI’s GPT-5.5, could also be affected by the technique described.

Fears of these first Mythos-class models being misused are running high, after Anthropic warned the cybersecurity world in May that the advanced cyber capabilities of Mythos have rapidly discovered thousands of vulnerabilities in ubiquitous software, leading to the decision to restrict the full version of the model to a close group of trusted partners for testing.

This morning, Axios reported that Anthropic technical staff have flown to Washington to meet with White House officials to resolve the issue.

The Wall Street Journal is reporting that the Trump administration’s decision to take action against Anthropic was prompted by discussions that Amazon CEO Andy Jassy had with officials, including Treasury Secretary Scott Bessent. According to the report, Amazon researchers said they had been able to evade some of Fable 5’s security restrictions using specific prompts. Amazon is a major investor in Anthropic.

Anthropic is currently suing the US government to fight the Pentagon’s blacklisting of the company on national security grounds.

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