Business
Chewy autoship sales

Chewy rode the pandemic pet boom and built a huge subscription business

Autopilot

At some point in the last few years, you might have asked yourself: “why is everything a subscription these days?

The success of software, cable, phone contracts, streaming, and other products in the 2000s inspired entrepreneurs to try just about anything as a subscription, chasing the holy grail of predictable ‘recurring revenue’. From razors to glasses, toilet paper to your entire wardrobe, if you’ve bought it in a store, it’s probably been tried as a subscription business (or at least a direct-to-consumer business). Most efforts, it must be said, have struggled to make the economics work, despite millions of dollars in VC funding. Pet supplier Chewy, however, has bucked the trend.

Chewy autoship sales

Indeed, shares in the company are up more than 30% this week after reporting a set of Q1 results that came in way ahead of expectations. Chewy’s “autoship” sales — an offering where customers can set up repeat deliveries for a discount — were up 6.4% year-on-year, and its revenue per active customer rose to a whopping $562. The market lapped up that progress, with autoship sales now more than 75% of Chewy’s business, driving almost all of its growth since 2021... and investors seemed to like the announcement of a $500M share buyback.

Pet project

The uptick for Chewy comes after a difficult few years. A pandemic darling, Chewy’s sales soared during the pet boom of COVID, and — like so many other “pandemic winners” — the reality never quite matched up to the expectation. From its peak, CHWY is down 82%... with the shares loosely tracking the volume of Google searches for the phrase “puppies for sale”, which boomed throughout 2020’s lockdown days.

Chewy share prices, puppies for sale

But, while Chewy’s stock may have lost some of its bite, the pet product peddler remains a huge business, with revenues north of $10B. This makes it one of the most successful of a vintage of subscription / direct-to-consumer brands — such as Casper (mattresses), StitchFix (personal styling), Peloton (fitness), SmileDirectClub (oral care), Allbirds (shoes), Blue Apron (meal kits), and others — that have struggled, or even gone bankrupt since their Covid boom. Random consumer subscriptions may be for Christmas, but pet supply subscriptions are for life.

Go fetch: Chewy’s founder, Ryan Cohen, is none other than the CEO of GameStop.

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There’s still plenty of money to be made in brainrot. The top 1,000 Roblox creators earned an average of $1.3 million in 2025 — up 50% from the year prior — according to CEO Dave Baszucki on the company’s fourth-quarter earnings call.

Roblox paid out $1.5 billion to creators last year, meaning its top 1,000 creators took home about 87% of the total pool.

Like other creator economy giants, Roblox rewards its biggest creators for their contributions to user engagement. Creator-made titles like “Grow a Garden” and “Steal a Brainrot” substantially boosted playing time over the course of the year. In September, the company increased its developer exchange rate, or the ratio of in-game currency to cash payout, by 8.5%.

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Roblox answers Google’s Project Genie, launching the open beta for its “4D” AI creation tool

Roblox on Wednesday launched the open beta of its “4D” AI creation model, less than a week after the launch of Google’s Project Genie, an AI-powered interactive world generator.

The tool allows users to generate interactive objects that can be used in gameplay, such as a drivable car or a flyable plane, as opposed to static 3D objects.

Roblox’s “4D” system relies on rule sets called schemas that create objects out of multiple parts, allowing cars to have a body and movable wheels, for example.

“We expect to soon include schemas that cover the range of thousands of objects in the real world,” the company said.

The move to bring the tool out of early access and into open beta appears to be a response to Google’s Project Genie, which allows users to generate “playable” worlds out of a text or image prompt. Gaming stocks like Roblox, Take-Two, and Unity Software have dropped in the days since Project Genie’s release, though Wall Street analysts largely believe the market reaction to be unjustified, as interactivity through Googles tool is limited.

Roblox’s “4D” system relies on rule sets called schemas that create objects out of multiple parts, allowing cars to have a body and movable wheels, for example.

“We expect to soon include schemas that cover the range of thousands of objects in the real world,” the company said.

The move to bring the tool out of early access and into open beta appears to be a response to Google’s Project Genie, which allows users to generate “playable” worlds out of a text or image prompt. Gaming stocks like Roblox, Take-Two, and Unity Software have dropped in the days since Project Genie’s release, though Wall Street analysts largely believe the market reaction to be unjustified, as interactivity through Googles tool is limited.

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