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Roblox keeps adding users of all ages

The gaming platform's increasing emphasis on more mature content seems to be working

Tom Jones

Roblox Corp. just posted a strong Q2, with revenues rising 31% year-on-year to $894 million, engagement hours up 24% to 17.4 billion, and daily active users reaching 79.5 million, as more and more people log in each day to explore the vast range of “experiences” that the video game platform has to offer. 

Although shares actually slipped yesterday on the back of news that the company’s long-serving CFO Michael Guthrie would be stepping down, there was much for Roblox execs to cheer, not least of all that their efforts to host more mature content on the platform (think games with horror elements, violence, and crude humor) seem to be paying off. 

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Sherwood News

Not just for kids

While Roblox has always been pretty broad in terms of what users can actually get up to — you can clock in for a shift at a virtual Ikea and get paid actual money to do so, for instance, or attend in-game concerts from artists like Charli XCX, Mariah Carey, or Lil Nas X — the company announced plans last summer to let game developers make exclusive content for users who've verified they're over 17. 

Since then, the platform has seen the oldest cohort that it breaks out, the over 13s, grow by almost 10 million daily active users, while the number of DAUs aged 13 and under has risen just 4.2 million in the same period.

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Sony is reportedly considering pushing the PlayStation 6 to 2028 or 2029 as AI RAM demand squeezes consumer electronics

AI’s ongoing need for more memory chips, which some are referring to as “RAMmageddon,” is reportedly shifting Sony’s plans for its next PlayStation console.

According to reporting by Bloomberg, the company is weighing a delay of the PS6 to 2028 or 2029 — a pivot from the company’s typical six- to seven-year console life cycle.

Memory costs could also result in Nintendo hiking the price of the Switch 2, per the report.

The report is part of a larger trend of AI demand impacting consumer electronics, including gaming equipment. Earlier this month, reports said that Nvidia will not release a new gaming graphics chip this year — a first. Steam owner Valve delayed its forthcoming Steam Machine console, and its popular Steam Deck handheld is currently unavailable for purchase in the US. Per Valve’s website: “Steam Deck OLED may be out-of-stock intermittently in some regions due to memory and storage shortages.”

Amid the AI memory squeeze, gaming stocks have also experienced major recent sell-offs following the release of Google’s AI interactive world-generation tool, Project Genie.

Memory costs could also result in Nintendo hiking the price of the Switch 2, per the report.

The report is part of a larger trend of AI demand impacting consumer electronics, including gaming equipment. Earlier this month, reports said that Nvidia will not release a new gaming graphics chip this year — a first. Steam owner Valve delayed its forthcoming Steam Machine console, and its popular Steam Deck handheld is currently unavailable for purchase in the US. Per Valve’s website: “Steam Deck OLED may be out-of-stock intermittently in some regions due to memory and storage shortages.”

Amid the AI memory squeeze, gaming stocks have also experienced major recent sell-offs following the release of Google’s AI interactive world-generation tool, Project Genie.

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Video game experts say Google’s Project Genie isn’t an industry killer. Investors don’t seem convinced.

Analysts and company execs are trying to dispel fears around AI’s impact on gaming, but Wall Street is still wary.

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