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Video game experts say Google’s Project Genie isn’t an industry killer. Investors don’t seem convinced.

Analysts and company execs are trying to dispel fears around AI’s impact on gaming, but Wall Street is still wary.

Video game stocks have been getting repeatedly KO’d in recent weeks, following the launch of Google’s new generative-AI tool, Project Genie.

The tool, a “general-purpose world model” available to Google AI Ultra subscribers who pay $125 a month in the US, lets users create interactive, “playable” worlds with just a text or image prompt.

Gaming giants have shed billions of dollars since Project Genie launched on January 29, with companies including Unity Software, Take-Two, and Roblox experiencing sharp sell-offs. The moves appear to be in line with a broader trend Bloomberg’s Matt Levine calls the “AI Whateverpocalypse,” wherein newly announced AI applications trigger steep losses in whatever market they happen to focus on (be it enterprise software, financial data, or trucking). Combined with high memory costs weighing on hardware makers (also due to AI, in a different way), gaming is off to a rough start in 2026.

It’s clear that investors see Google’s world model as a potential silver bullet for the gaming industry, set to dramatically lessen the effort and costs required to make immersive worlds — and sharply increase the supply of interactive games (some of which could rip off popular intellectual property).

“Right now, too many investors treat gaming like a horse track, betting on the next breakout hit title rather than understanding how franchises are patiently built over decades,” said Joost van Dreunen, CEO of analytics firm Aldora and a gaming strategy professor at NYU. “After the postpandemic cooldown and tighter global trade dynamics, capital has crowded into familiar IP and scaled incumbents, so something like Project Genie feels disruptive by default.”

Industry executives, analysts, and employees have worked to dispel that idea and clarify Project Genie’s actual, current capabilities, but the market has proved tough to convince.

Google’s new world AI model tool let me generate a bunch of Nintendo-inspired games. Including one featuring Link with a paraglider! Gift link: www.theverge.com/news/869726/...

[image or embed]

— Jay Peters (@jaypeters.net) Jan 29, 2026 at 12:38 PM

Currently, Project Genie can only generate one-minute-long experiences at 720p resolution and 24 frames per second. mBank analyst Piotr Poniatowski noted that the experiences lack depth, as users can’t perform complex actions fundamental to standard gameplay like crouching, climbing, dodging, or shooting. Poniatowski called Project Genie a “one-minute-long walking simulator generator,” and said the market’s sell-off was unjustified.

Raymond James upgraded “Grand Theft Auto” maker Take-Two in a note last week, with analyst Andrew Marok writing that the current market sentiment is “overdone.” From Marok:

“We understand world models as an additional tool in the content-creation stack, not a substitute for what modern game engines can do — particularly at the AAA scale. That matters for TTWO, where the value is tied less to ‘can you create a game’ and more to ‘can you ship this game to massive audiences,’ which entails cinematic quality, deterministic gameplay, live services, and multiplayer-first monetization...

It seems as if investors have jumped from ‘world models can generate environments’ to ‘therefore engines are obsolete.’ In our
view, that skips the hard part: shipped games are built on the deterministic end of this spectrum for reasons that are structural, not cosmetic.”

Gaming execs have also taken time to address the sell-off, in part by highlighting their own companies’ Genie-like AI efforts. Earlier this month, Roblox appeared to answer Project Genie by launching the open beta of its “4D” AI creation tool. Roblox’s tool can generate interactive objects, like a drivable car with moving wheels.

Unity, which makes the gaming engine used by popular titles like “Hollow Knight” and “Pokémon Go,” said AI-driven authoring is a major focus for the company in 2026. In the company’s earnings call February 11, CEO Matthew Bromberg said Unity will unveil a beta version of its upgraded Unity AI next month, which will “enable developers to prompt full casual games into existence with natural language only.”

“We believe world models are going to be a source of inspiration and assets for creators, but that they’re not in any way going to replace game engines. They are complementary, not duplicative,” Bromberg told investors.

“Capital has crowded into familiar IP and scaled incumbents, so something like Project Genie feels disruptive by default.”

Lost in much of the chatter around AI-generated games is the broader gaming community’s fierce rejection of AI thus far. In December, game publisher Running With Scissors scrapped a planned game over negative reactions to AI-generated graphics in its trailer. In the same month, the Indie Game Awards revoked its Game of the Year award for “Clair Obscur: Expedition 33” after it discovered the developer, Sandfall Interactive, had launched the game with AI-generated textures.

While Project Genie has inspired some experimentation around the limits of its copyright-violating capabilities, it would stand to reason that AI-generated games would need to prove they can overcome the near-certain audience backlash before becoming profitable to a degree that would threaten companies the size of Take-Two or Roblox.

“What the execs may be too polite to say is that it’s naive to assume the current generation of world-building engines poses a real threat to the existing supply side,” van Dreunen said. “Sustainable value in games comes from proprietary engines, live operations, and deeply rooted player communities — systems that take years to mature and can’t be conjured by models generating low-grade worlds without a durable business backbone.”

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Prime Day is here again and Amazon’s subscription service has never been more popular

Well, it’s that time of year again: many have made their wish lists, people are scraping together the money they’ve saved to pick out a perfect gift, some are presumably leaving out refreshments for the weary delivery drivers and, more and more, drones.

It’s Amazon Prime Day — meaning that it’s the second day of the four-day promotional event that Amazon still calls Prime Day — of course, and it’s even come early this year, with the company bringing the period into late June from July, when it’s been traditionally held for the last five years.

The Prime Age

Alongside the eyes and endless clicks that the arbitrary stream of listicles on “The Best Prime Day Deals” that almost every media outlet pours into, Amazon will also be cheering the fact that there’s now more Prime users than ever before to devour the retailer and its sellers’ sometimes-contested “discounts.” Indeed, according to the latest annual estimates from Consumer Intelligence Research Partners (CIRP), there were just over 200 million American shoppers using Amazon’s massive subscription service at the end of 2025.

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Electronic Arts launches a platform to put more ads in its games

Video game publishing giant EA launched a new platform on Monday designed to make the process of selling immersive ad space in its popular games easier.

The company says the platform, called EA Advertising, allows brands to “integrate directly into gameplay through dynamic, real-time placements, from stadium signage to custom in-game content.”

More so than other studios, EA has incorporated advertising into its most popular titles. As Kotaku points out, the company’s ad efforts stretch as far back as 2006. Several of its sports franchises already feature partnerships with brands like Visa, Lowe’s, Red Bull, and PepsiCo.

In-game advertising hasn’t exactly been embraced by fans, but industry experts expect it to ramp up as companies seek more revenue to offset higher games budgets and surging memory costs. EA rival Take-Two has taken a different approach, with CEO Strauss Zelnick recently saying the company was “not at risk of doing brand partnerships” in the forthcoming “Grand Theft Auto VI,” and that ads in full-price games seems “unfair.”

The $55 billion deal to take EA private, led by Saudi Arabia’s Public Investment Fund, is set to close at the end of this month. Being the largest leveraged buyout in history, EA will likely look for more ways to boost revenue to cover interest payments.

More so than other studios, EA has incorporated advertising into its most popular titles. As Kotaku points out, the company’s ad efforts stretch as far back as 2006. Several of its sports franchises already feature partnerships with brands like Visa, Lowe’s, Red Bull, and PepsiCo.

In-game advertising hasn’t exactly been embraced by fans, but industry experts expect it to ramp up as companies seek more revenue to offset higher games budgets and surging memory costs. EA rival Take-Two has taken a different approach, with CEO Strauss Zelnick recently saying the company was “not at risk of doing brand partnerships” in the forthcoming “Grand Theft Auto VI,” and that ads in full-price games seems “unfair.”

The $55 billion deal to take EA private, led by Saudi Arabia’s Public Investment Fund, is set to close at the end of this month. Being the largest leveraged buyout in history, EA will likely look for more ways to boost revenue to cover interest payments.

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JM Smucker says it sold $1 billion worth of Uncrustables in FY2026

After years of booming sandwich sales, JM Smucker has finally earned a billion-dollar crust.

On Tuesday, the company reported results for fiscal year 2026, highlighting better-than-expected profits driven by higher prices for coffee and sweet baked goods. However, at another point on the earnings call, CEO Mark Smucker pointed to one particularly jammy figure: in line with previous forecasts, the company sold $1 billion worth of its (almost always) crustless sandwiches, Uncrustables, in the last year alone.

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Paramount reportedly offers concessions to resolve multistate antitrust investigation

Paramount has reportedly offered up some concessions in an effort to prevent an antitrust lawsuit by California and about 10 other states, according to Bloomberg reporting on Monday.

Reuters first reported on the potential suit from a group of unnamed states last week, which could throw a wrench in Paramount’s plans to buy rival Warner Bros. Discovery in a Hollywood megamerger.

The list of concessions is unknown, though Bloomberg previously reported that Paramount is open to divesting some of its kids TV assets to appease EU regulators.

Late last month, reports said US regulators appeared likely to approve the $110 billion merger, following a meeting between Paramount CEO David Ellison and DOJ antitrust staffers.

The list of concessions is unknown, though Bloomberg previously reported that Paramount is open to divesting some of its kids TV assets to appease EU regulators.

Late last month, reports said US regulators appeared likely to approve the $110 billion merger, following a meeting between Paramount CEO David Ellison and DOJ antitrust staffers.

$98B ⛽

The IATA released its latest financial outlook for the airline industry over the weekend, forecasting a $98 billion jump in the sector’s collective fuel bill. The world’s largest trade group representing airlines expects the oil spike to halve profits by 49% from last year to $23 billion.

The group also expects profit margins to halve year over year, falling from 2025’s 4.2% to 2%. Still, revenue is expected to climb to $1.17 trillion from $1.07 trillion.

A surge in the cost of jet fuel has rocked US and global airlines this year, leading Delta Air Lines, United Airlines, American Airlines, Southwest Airlines, JetBlue, and others to raise fares and ancillary charges like bag fees. Low-cost carriers, which operate on smaller margins, have been squeezed the hardest, resulting in Spirit’s shutdown.

“It’s a tough year for all airlines, especially those whose balance sheets had not yet recovered from COVID. And, of course, for those operating in the Gulf,” said IATA Director General Willie Walsh, who added that demand is holding up and about half of passengers expect to spend more on travel this year. “That bodes well for a strong northern summer peak season. The big unknown is how long travelers and shippers can tolerate the higher costs of connectivity.”

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