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Candy crush on a phone screen
(Jakub Porzycki/Getty Images)

Four more mobile games joined the $1 billion club last year as the industry continues to print money

Two games owned by Tencent cracked the list for the first time, and Microsoft’s “Candy Crush” continued to be a stalwart.

Max Knoblauch

Theres a reason you see so many ads for mobile games all over your screens: they make their owners massive amounts of cash.

Market intelligence firm Sensor Tower just released its State of Mobile 2025 report, which showed that four more mobile games surpassed $1 billion in revenue last year. You probably recognize the titles — or, even more likely, the addictive ads. Chinese tech company Tencent owns two new entrants, Brawl Stars and Dungeon & Fighter. Heavily advertised games Last War: Survival Game and Whiteout Survival also reached the revenue milestone for the first time.

Other well-known hits like Roblox, Candy Crush Saga (which is ultimately owned by Microsoft after the Activision Blizzard merger deal), and Royal Match made the list again. Altogether, 11 mobile games reached the nine-zeros club in 2024, a record high, according to Sensor Tower.

The lucrative nature of mobile games, which are way cheaper to produce than, say, Grand Theft Auto 6, is behind their proliferation. Beyond microtransactions for things like extra lives or in-game currency, many mobile hits are themselves major advertising hubs, selling ad space at a premium based on their massive user numbers.

That advertising can be pretty shady, too. Many games — including some billion-dollar giants — utilize rage bait strategies that manipulate users to download the app and play it correctly. Other frustrating features that could be classified as dark patterns(like pop-ups that are difficult to close or ads featuring fake gameplay) are also common.

The FTC has taken some notice of mobile games, reaching a settlement with Tapjoy, a mobile-ad company, over allegations that the company misled consumers about in-game rewards. In a statement, two FTC commissioners said that app-store giants Apple and Google share most of the blame:

Tapjoy is not the only platform squeezing developers. In fact, the firm is a minnow next to the gatekeeping giants of the mobile gaming industry, Apple and Google. By controlling the dominant app stores, these firms enjoy vast power to impose taxes and regulations on the mobile gaming industry, which was generating nearly $70 billion annually even before the pandemic...

Under heavy taxation by Apple and Google, developers have been forced to adopt alternative monetization models that rely on surveillance, manipulation, and other harmful practices.

According to several ad experts Sherwood News spoke with, these practices have helped create a multibillion-dollar industry that tries to reel in users by infuriating them — and its only getting bigger.

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Google launches Googlebook, an AI-first, Android-ready successor to the Chromebook

At its Android event today, Google teased a new AI-first, Android-compatible laptop called Googlebook. The company is marketing the device, coming out this fall, as a premium successor to its budget-friendly Chromebook, though it has yet to release a price. It does, however, mention the word “premium” four times in the blog post. Much like how the original Chromebook placed cloud tech and ChromeOS at its center, this new model highlights the company’s latest tech — namely AI — through Gemini.

In a feature called “Magic Pointer,” users can wiggle their cursor to pull up contextual information about anything on the screen. “Point at a date in an email to set up a meeting, or select two images — like your living room and a new couch — to instantly visualize them together,” the company said as an example. In a long-anticipated move, the device also deepens ecosystem ties, allowing users to run Android phone apps natively on the desktop.

The announcement comes just two months after Apple announced the MacBook Neo, a rare foray by the iPhone maker into the lower-cost laptop market dominated by the Chromebook.

In a feature called “Magic Pointer,” users can wiggle their cursor to pull up contextual information about anything on the screen. “Point at a date in an email to set up a meeting, or select two images — like your living room and a new couch — to instantly visualize them together,” the company said as an example. In a long-anticipated move, the device also deepens ecosystem ties, allowing users to run Android phone apps natively on the desktop.

The announcement comes just two months after Apple announced the MacBook Neo, a rare foray by the iPhone maker into the lower-cost laptop market dominated by the Chromebook.

tech

Nintendo brings back the $500 Switch 2 bundle before the console’s September price hike

The Switch 2 bundle has returned, about five months after it reportedly ended production.

Nintendo on Tuesday announced a “Choose Your Game Bundle,” launching at select retailers beginning next month and continuing “while supplies last.”

The bundle method has proven lucrative for Nintendo thus far. The company’s $500 “Mario Kart World” bundle was available at launch but ended production amid tariffs and memory prices last year. Nintendo is now effectively bringing it back, allowing customers to bundle a new Switch 2 with either “Mario Kart,” “Pokémon Pokopia,” or “Donkey Kong Bananza” for $500.

Last week, Nintendo announced it would hike the price of the Switch 2 by $50 to $499.99 beginning in September, joining console rivals Sony and Microsoft.

The bundle method has proven lucrative for Nintendo thus far. The company’s $500 “Mario Kart World” bundle was available at launch but ended production amid tariffs and memory prices last year. Nintendo is now effectively bringing it back, allowing customers to bundle a new Switch 2 with either “Mario Kart,” “Pokémon Pokopia,” or “Donkey Kong Bananza” for $500.

Last week, Nintendo announced it would hike the price of the Switch 2 by $50 to $499.99 beginning in September, joining console rivals Sony and Microsoft.

tech

Report: China seeking access to Anthropic’s Mythos model

Anthropic’s unreleased AI model Mythos has sent shock waves through companies and governments around the world, fearful of what the model will mean for cybersecurity. Even the US Treasury Department scrambled to secure access to harden its defenses ahead of a wide release.

Anthropic is currently sharing access to Mythos only to a short list of companies and government agencies.

The New York Times is reporting that China is seeking access to Mythos as well, setting off alarms in the White House. At a Singapore conference last month, an employee from a Chinese think tank reportedly approached representatives from Anthropic, seeking access to Mythos — a move that was interpreted in Washington as a potential effort to secure access for the Chinese government. According to the report, Anthropic declined that request.

As AI models rapidly gain powerful new capabilities, the US government is wrestling over what kinds of controls (if any) it should apply to prevent American technology from being used by our rivals.

The Washington Post reports that an executive order from the Trump administration that would allow US intelligence agencies to evaluate new AI models before release may be imminent.

The New York Times is reporting that China is seeking access to Mythos as well, setting off alarms in the White House. At a Singapore conference last month, an employee from a Chinese think tank reportedly approached representatives from Anthropic, seeking access to Mythos — a move that was interpreted in Washington as a potential effort to secure access for the Chinese government. According to the report, Anthropic declined that request.

As AI models rapidly gain powerful new capabilities, the US government is wrestling over what kinds of controls (if any) it should apply to prevent American technology from being used by our rivals.

The Washington Post reports that an executive order from the Trump administration that would allow US intelligence agencies to evaluate new AI models before release may be imminent.

tech

Reuters report pours water on Tesla’s Texas Robotaxi expansion

Nearly a month after Tesla announced that its Robotaxis had expanded to Houston and Dallas, reporters from Reuters say the service is still in a “beta-testing phase.”

They reported long wait times — when the service was available at all — and drop-offs that were 15-minute walks from the intended destination. In one instance, a reporter waited nearly two hours for a Robotaxi to arrive to take a trip that should have been a 20-minute drive, and after that long pickup wait time, experienced a circuitous route and a drop-off distant from the intended destination.

When the service launched in Houston and Dallas, we observed it included just one driverless Robotaxi in each. (Notably, the company’s existing services in Austin and the Bay Area still have safety monitors present on most rides.) Now, data from Robotaxi Tracker still shows a single driverless vehicle available in the past week in Dallas, and three in Houston.

As we noted during Tesla’s most recent earnings report, the company has updated its language around the half dozen markets it had planned to expand to in the first half of this year to say that “preparations [are] underway.”

Robotaxis, of course, are central to Tesla’s value proposition, which has pivoted from vehicles to autonomy and AI.

When the service launched in Houston and Dallas, we observed it included just one driverless Robotaxi in each. (Notably, the company’s existing services in Austin and the Bay Area still have safety monitors present on most rides.) Now, data from Robotaxi Tracker still shows a single driverless vehicle available in the past week in Dallas, and three in Houston.

As we noted during Tesla’s most recent earnings report, the company has updated its language around the half dozen markets it had planned to expand to in the first half of this year to say that “preparations [are] underway.”

Robotaxis, of course, are central to Tesla’s value proposition, which has pivoted from vehicles to autonomy and AI.

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