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A Nvidia Shield controller (Joby Sessions/Getty Images)

Gaming was once Nvidia’s golden goose. Now it’s the most low-key $11 billion business you can imagine.

Gaming has gotten dwarfed by AI, but Nvidia’s longtime cash cow is still racking up revenue.

Before it was worth four Walmarts, or newsrooms planned shiny packages around its earnings calls, or it was a company whose market cap could lose $560 billion in a day and not go Enron-mode, Nvidia was in the business of video game chips.

According to the fresh earnings report it released Wednesday, gaming is now just 8% of Nvidia’s annual revenue. It was 50% in fiscal year 2020. In Q4, gaming revenue fell to $2.5 billion, down 11% from last year. Annually, gaming revenue still grew 9% to $11.4 billion for fiscal year 2025.

Casting a $115.2 billion shadow over gaming: Nvidia’s AI-powered data center business, which grew 142% year over year.

But without gaming — and to a non-negligible degree, quite literally the game “Quake” — Nvidia would almost certainly not boast the stratospheric market cap it carries today. The prevalence of PC gaming and the desire from players to endlessly boost their rigs and more crisply render grass in games like “Skyrim” carried Nvidia for the first three decades or so of its existence. 

Through graphics cards, the company made its way into gaming consoles: its NV2A GPU chip powered Microsoft’s original Xbox, and Sony collaborated with Nvidia for the PlayStation 3’s graphics card. In 2013, Nvidia launched its own console: Shield, a handheld game-streaming device. Today, an Nvidia mobile chip is in every Nintendo Switch, and an Nvidia processor will reportedly be in the Switch 2, expected to sell 13 million units this year.

Over the years, Nvidia dumped all that gaming cash into research on more powerful chips, fueling other revenue streams like autos, crypto mining, and its golden goose: data center hardware.

Nvidia entered the data center business in 2008 and is said to have “bet [its] future on artificial intelligence” about five years later. It would take another decade for the data center division to become Nvidia’s biggest revenue generator (2022). Data center revenue now makes up 88% of the company’s overall revenue.

Gaming was once that cash cow. In 2007, still primarily a company by and for gamers, Nvidia was riding high on its flagship GPU business. Its shares were up 2,100% from their 1999 IPO price, and Nvidia was named Forbes’ Company of the Year.

But nothing gold (did you know GPUs contain gold?) can stay.

Still, pivoting toward greener, artificially generated pastures doesn’t mean Nvidia has given up on gaming. The quarterly revenue generated by the division is in the league with total revenues for names like Hess ($3.1 billion), Caesars Entertainment ($2.9 billion), and Expedia ($3.2 billion) — not exactly shabby company.

Its 5-year-old cloud gaming service, GeForce Now, allows users to stream games they own (or access through subscriptions like Game Pass) via a high-powered virtual rig, eliminating the need to build a PC. The service had 25 million subscribers two years ago. Nvidia hasn’t updated that figure, but bringing Xbox PC games to the service (including “Call of Duty”) probably didn’t hurt numbers. 

There are plenty of signs that gaming isn’t the company’s top priority, though. Late last year, Nvidia introduced a 100-hour monthly cap on GeForce Now playtime (a threshold it says 94% of players don’t meet). And since late January, GeForce Now memberships outside of day passes have been “sold out” for new subscribers on Nvidia’s website.

A company spokesperson on Reddit said that a payment provider transition was behind the new membership pause and that the full transition would take a “minimum of five weeks,” with billing waived for existing subscribers in the meantime. 

For a public company, that seems like a “this doesn’t really matter” kind of timeline. It makes sense why it wouldn’t: though not at all a poor performer, Nvidia’s gaming division is quickly becoming a nonfactor in its overall revenue. With virtually every tech company continuing to pour cash into AI, Nvidia’s data center business isn’t showing signs of slowing down.

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Ives raises Apple price target to Wall Street high of $310, citing a “real upgrade cycle” for iPhones

Wedbush Securities analyst Dan Ives raised his Apple price target to $310 from $270 thanks to “early strong demand signs” for the iPhone 17, which he says is tracking 10% to 15% ahead of the iPhone 16 at this point.

That $310 price target is the highest among Wall Street analysts polled by Bloomberg.

Ives said the Street’s estimate of about 230 million iPhone unit sales for Apple’s upcoming fiscal year is conservative and instead thinks the company is on track to sell 240 million to 250 million units in FY26. Ives wrote:

“The combination of a pent-up consumer upgrade cycle with our estimates of 315 million of 1.5 billion iPhones globally not upgrading their iPhones in the last 4 years, coupled with some design changes/enhancements have been the magical formula out of the gates.”

Sherwood News reported last week that redesigned iPhone models, which went on sale Friday, are seeing more interest than they have in three years — a phenomenon we speculate might have less to do with the iPhone itself and more to do with a natural upgrade cycle, as the rush of phones purchased in 2020 and 2021 become obsolete.

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Amazon, Microsoft, and Meta are among the US tech companies most affected by Trump’s $100,000 H-1B fee

President Trump’s proclamation on Friday charging a new $100,000 fee for high-skilled tech visas has sent the countrys biggest tech companies scrambling. Firms warned their H-1B workers not to travel outside the US and are weighing what the steep cost could mean for future hiring, given their heavy reliance on the program to bring in top talent.

Data from the US Citizenship and Immigration Services shows the top beneficiaries of H-1B visas this year include Amazon, Microsoft, Meta, Apple, and Google.

So far, the leaders of these tech companies, many of whom recently attended a White House dinner praising the president, have been mum on the new fee, except for Netflix’s Reed Hastings. He wrote on X that he considers it a “great solution.”

“It will mean H1-B is used just for very high-value jobs, which will mean no lottery needed, and more certainty for those jobs,” he said. Netflix is not among the top 100 beneficiaries of H-1B visas this year.

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OpenAI reportedly poaching key Apple designers, using Apple manufacturing partners for AI gadgets

New details are emerging about the mysterious AI gadgets being designed by former Apple design chief Jony Ive since OpenAI purchased his startup “io” in May.

According to a report by The Information, Ive’s team has recruited several key Apple design and hardware employees to work on the gadgets. The Information reported some details of the devices:

“One of the products OpenAI has talked to suppliers about making resembles a smart speaker without a display, the people said. OpenAI has also considered building glasses, a digital voice recorder and a wearable pin, and is targeting late 2026 or early 2027 for the release of its first devices, one of the people said.”

OpenAI is also turning to Apple’s Chinese manufacturing partners to build the products, having signed contracts with Luxshare, and has been in talks with Goertek, per the report.

“One of the products OpenAI has talked to suppliers about making resembles a smart speaker without a display, the people said. OpenAI has also considered building glasses, a digital voice recorder and a wearable pin, and is targeting late 2026 or early 2027 for the release of its first devices, one of the people said.”

OpenAI is also turning to Apple’s Chinese manufacturing partners to build the products, having signed contracts with Luxshare, and has been in talks with Goertek, per the report.

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