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Lego mini figure heads
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Lego is stacking more sales than ever, but profit margins are under pressure

The world’s biggest toymaker has collaborated with major franchises for its forays into entertainment. Now, it plans to make video games in-house.

Lego Group, the Danish toy giant behind everyone’s favorite modular plaything (and least favorite thing to accidentally step on), reported results for 2024 this week — and, as with much of its recent earnings, the main takeaway for Lego was that everything is awesome… at least in terms of sales.

Indeed, the Lego Group’s annual revenues rose 13% year over year to a record 74.3 billion Danish krone (~$11 billion), significantly outpacing the toy industry at large — with major competitors Mattel and Hasbro both seeing sales decline in 2024, according to Bloomberg — furthering its lead as the world’s biggest toymaker.

New bricks on the block 

While known the world over for its brightly colored constructible models, Lego’s recent success has been built on expanding its reach beyond bricks and mini figures.

Lego in its purest plastic form came about in 1947 before seeing a meteoric rise all the way through to the 1990s. But by 2003, the company was struggling, coming close to bankruptcy as sales plummeted almost 30% that year. To try to turn these results around, Lego then appointed its first nonfamily member CEO, Jørgen Vig Knudstorp, who championed new formats and collaborations with brands.

Rather than limiting itself to its own universe — there are only so many iterations of plastic houses or animals you can sell to people — Lego’s collaborations have created an almost infinite canvas of themes and characters for its designers to work with.

Lego has joined forces with huge franchises like Star Wars, Indiana Jones, Harry Potter, The Lord of the Rings, and even industry titans Disney and DC Comics to create a string of successful movies, TV shows, and video games. The brand’s own Lego-based movie, released in 2014, grossed more than $470 million globally, and its foray into video games has arguably been even more successful. Per GameRant, 2008’s “LEGO Batman: The Videogame” sold 12 million copies, while the Lego Star Wars video game series has sold more than 50 million copies worldwide across all its entries.

Lego revenue timelime
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More recently, Lego partnered with Epic Games to release “LEGO Fortnite” in 2023, as well as launching exclusive products with retail brands like Adidas, Levis, and Ikea. Just this week, the company’s CEO told the Financial Times that Lego was building up its own in-house video game production capabilities.

The toymaker has also pushed forward with its theme parks — Legoland New York opened just after the pandemic, and Legoland Shanghai is slated to open this summer — and doubled down on more technical, adult-focused sets, like its bestselling Botanicals and Icons collections.

Lego’s versatile aesthetic format (basically, blocks in block colors) allows the brand to react quickly to emerging trends in pop culture. As such, the company has invested in expanding its product range, with Bloomberg reporting that its number of products reached an all-time high of 840 in 2024.

Plastic backing

For years, Lego’s iconic branding and market position has seen it enjoy profit margins that, in the world of selling physical goods, are usually reserved for luxury brands. But recently, even as Lego has stacked more sales than ever, profits have taken a hit.

Expenses incurred from marketing and developing new products, the inflated costs of raw materials, and continued efforts to switch to fossil-free plastics (which are up to 60% more expensive than nonrenewable materials) have hit Lego’s bottom line. Production costs were up 12% last year, with the company’s operating margin falling to 25%, down from 31% in 2021.

2025-03-12-lego-operating-margin
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Another brick in the wall… Despite being headquartered in Denmark, Lego could also be subject to President Trump’s tariffs. Most Lego bricks sold in the US, the company’s biggest international market, are currently made in Mexico, with a new factory in Virginia not set to open until 2027.

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Electronic Arts launches a platform to put more ads in its games

Video game publishing giant EA launched a new platform on Monday designed to make the process of selling immersive ad space in its popular games easier.

The company says the platform, called EA Advertising, allows brands to “integrate directly into gameplay through dynamic, real-time placements, from stadium signage to custom in-game content.”

More so than other studios, EA has incorporated advertising into its most popular titles. As Kotaku points out, the company’s ad efforts stretch as far back as 2006. Several of its sports franchises already feature partnerships with brands like Visa, Lowe’s, Red Bull, and PepsiCo.

In-game advertising hasn’t exactly been embraced by fans, but industry experts expect it to ramp up as companies seek more revenue to offset higher games budgets and surging memory costs. EA rival Take-Two has taken a different approach, with CEO Strauss Zelnick recently saying the company was “not at risk of doing brand partnerships” in the forthcoming “Grand Theft Auto VI,” and that ads in full-price games seems “unfair.”

The $55 billion deal to take EA private, led by Saudi Arabia’s Public Investment Fund, is set to close at the end of this month. Being the largest leveraged buyout in history, EA will likely look for more ways to boost revenue to cover interest payments.

More so than other studios, EA has incorporated advertising into its most popular titles. As Kotaku points out, the company’s ad efforts stretch as far back as 2006. Several of its sports franchises already feature partnerships with brands like Visa, Lowe’s, Red Bull, and PepsiCo.

In-game advertising hasn’t exactly been embraced by fans, but industry experts expect it to ramp up as companies seek more revenue to offset higher games budgets and surging memory costs. EA rival Take-Two has taken a different approach, with CEO Strauss Zelnick recently saying the company was “not at risk of doing brand partnerships” in the forthcoming “Grand Theft Auto VI,” and that ads in full-price games seems “unfair.”

The $55 billion deal to take EA private, led by Saudi Arabia’s Public Investment Fund, is set to close at the end of this month. Being the largest leveraged buyout in history, EA will likely look for more ways to boost revenue to cover interest payments.

business

JM Smucker says it sold $1 billion worth of Uncrustables in FY2026

After years of booming sandwich sales, JM Smucker has finally earned a billion-dollar crust.

On Tuesday, the company reported results for fiscal year 2026, highlighting better-than-expected profits driven by higher prices for coffee and sweet baked goods. However, at another point on the earnings call, CEO Mark Smucker pointed to one particularly jammy figure: in line with previous forecasts, the company sold $1 billion worth of its (almost always) crustless sandwiches, Uncrustables, in the last year alone.

business

Paramount reportedly offers concessions to resolve multistate antitrust investigation

Paramount has reportedly offered up some concessions in an effort to prevent an antitrust lawsuit by California and about 10 other states, according to Bloomberg reporting on Monday.

Reuters first reported on the potential suit from a group of unnamed states last week, which could throw a wrench in Paramount’s plans to buy rival Warner Bros. Discovery in a Hollywood megamerger.

The list of concessions is unknown, though Bloomberg previously reported that Paramount is open to divesting some of its kids TV assets to appease EU regulators.

Late last month, reports said US regulators appeared likely to approve the $110 billion merger, following a meeting between Paramount CEO David Ellison and DOJ antitrust staffers.

The list of concessions is unknown, though Bloomberg previously reported that Paramount is open to divesting some of its kids TV assets to appease EU regulators.

Late last month, reports said US regulators appeared likely to approve the $110 billion merger, following a meeting between Paramount CEO David Ellison and DOJ antitrust staffers.

$98B ⛽

The IATA released its latest financial outlook for the airline industry over the weekend, forecasting a $98 billion jump in the sector’s collective fuel bill. The world’s largest trade group representing airlines expects the oil spike to halve profits by 49% from last year to $23 billion.

The group also expects profit margins to halve year over year, falling from 2025’s 4.2% to 2%. Still, revenue is expected to climb to $1.17 trillion from $1.07 trillion.

A surge in the cost of jet fuel has rocked US and global airlines this year, leading Delta Air Lines, United Airlines, American Airlines, Southwest Airlines, JetBlue, and others to raise fares and ancillary charges like bag fees. Low-cost carriers, which operate on smaller margins, have been squeezed the hardest, resulting in Spirit’s shutdown.

“It’s a tough year for all airlines, especially those whose balance sheets had not yet recovered from COVID. And, of course, for those operating in the Gulf,” said IATA Director General Willie Walsh, who added that demand is holding up and about half of passengers expect to spend more on travel this year. “That bodes well for a strong northern summer peak season. The big unknown is how long travelers and shippers can tolerate the higher costs of connectivity.”

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