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While wealthy collectors buy fewer masterpieces, affordable art is having a renaissance

Overall art sales slumped 12% to $57.5 billion last year.

Last week’s international trade tariffs naturally added complications to the broader picture of the global art market, an industry reliant on moving expensive frames across increasingly expensive borders. But the art economy has looked pretty sketchy for a while now, on the back of years of market uncertainty and geopolitical tensions.

For example, per the newly released Art Basel and UBS Global Art Market Report for 2025, the total value of sales in the global art market fell by 12% to $57.5 billion last year, marking the second consecutive year of decline.

Different strokes

Since peaking at ~$68 billion in 2014, overall sales have stalled — with particularly large drops across high-end art sales.

The report detailed that auction sales of single works worth more than $10 million were down almost 40% in 2024, as high-end galleries also saw a 9% sales decline. Meanwhile, the number of billionaires has nearly doubled over the last decade, with the ultrawealthy group’s collective net worth reaching $16.1 trillion at the last count. So, how come rich people aren’t splurging their mounting wealth on Picassos and Pollocks so much anymore?

Quoted in The New York Times, Clare McAndrew, the economist behind the Art Basel report, pointed to both buyers and sellers becoming “more risk-averse,” having been put off by an “uncertain, volatile picture”… even before last Wednesday’s tariff announcement.

2025-04-09-art-sales

The big picture

One of the only silver linings in an otherwise gloomy outlook for the art market is that, despite a slump in sales value, sales volume grew to 40.5 million artworks (up 3%) in 2024, largely owing to a bump in lower-priced art sales. Indeed, auction sales of artworks that fetched less than $5,000 were up 7%, with smaller-scale art dealers (turnovers below $250,000) attracting the largest share of new buyers.

As affordable art becomes more popular — or, what UBS Chief Economist Paul Donovan is calling “democratization in the art market,” per Bloomberg — sourcing lower-cost works closer to home could signal a promising path ahead for the art industry, as it navigates the contemporary tariff-nouveau landscape.

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Hollywood is developing a film adaptation of the wildly popular Roblox gardening sim created by a 16-year-old

A popular Roblox game being developed for the big screen could test the limits of the recent success of video game film adaptations.

“Grow a Garden,” a gardening sim in which players plant seeds, sell their crops for in-game currency called sheckles, and then use that money to purchase more seeds, is reportedly being adapted as a feature film by production company Story Kitchen (which has adapted other video games for the big and small screen such as “Tomb Raider”). Can we start the awards season buzz now?

The game has become hugely popular, boosting Roblox’s player counts and breaking concurrent user records multiple times in recent months. It was also originally created by a 16-year-old.

No doubt Hollywood, and Roblox, are hoping that every kid-friendly video game adaptation can see the billion-dollar (or close to it) success of Nintendo’s “The Super Mario Bros. Movie” and Microsoft’s “A Minecraft Movie.”

The game has become hugely popular, boosting Roblox’s player counts and breaking concurrent user records multiple times in recent months. It was also originally created by a 16-year-old.

No doubt Hollywood, and Roblox, are hoping that every kid-friendly video game adaptation can see the billion-dollar (or close to it) success of Nintendo’s “The Super Mario Bros. Movie” and Microsoft’s “A Minecraft Movie.”

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Luke Kawa

Thieves are targeting “Pokémon” cards in robberies since they’ve skyrocketed in value

A real-life mishmash of different Team Rocket wannabes is having a lot more success thieving “Pokémon” cards than Jessie and James ever did in their attempts to pilfer Pikachu throughout the anime series.

The Washington Post reports on a string of DC-area heists of “Pokémon” cards, with CGC Cards Vice President Matt Quinn quoted as saying, “Any time you’re carrying around collectibles that are worth money, whether it be gold bars, Pokémon cards, coins, toy trains, or whatever it might be, you have to be vigilant with knowing that you’re carrying collectibles that can be easily stolen from you,” adding that these episodes are happening across the country.

Gotta thieve ’em all is an outgrowth of the massive boom in the value of “Pokémon” cards, with The Wall Street Journal reporting on 3,000% returns earlier this year. Their meteoric rise has been a big boon to GameStop, whose collectibles business has played a critical role in the stabilization and nascent turnaround of its operations.

Both individual cards and unopened packs have been targeted in robberies of stores and personal residences, per the Post report.

Stealing unopened packs of “Pokémon” cards is effectively thieving and buying call options at the same time: an individual pack might not be worth much on its own, but the most valuable cards in the recently released Mega Evolutions set are going for over $1,000. And at about 23 grams per pack and relative differences in security, the logistics seem a lot less onerous than trying to rob a gold dealer.

(Note: I don’t know for sure. I’m not a thief, besides that Klondike bar one time in high school.)

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